Mercurial > docs > unix-phil
annotate unix-phil.ms @ 45:ade392f024aa
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author | meillo@marmaro.de |
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2 .nr VS 13 |
0 | 3 .nr lu 0 |
4 .de CW | |
5 .nr PQ \\n(.f | |
6 .if t .ft CW | |
17 | 7 .ie ^\\$1^^ .if n .ul 999 |
0 | 8 .el .if n .ul 1 |
17 | 9 .if t .if !^\\$1^^ \&\\$1\f\\n(PQ\\$2 |
0 | 10 .if n .if \\n(.$=1 \&\\$1 |
11 .if n .if \\n(.$>1 \&\\$1\c | |
12 .if n .if \\n(.$>1 \&\\$2 | |
13 .. | |
14 .ds [. \ [ | |
15 .ds .] ] | |
42 | 16 |
17 .rn NH _N | |
18 .de NH | |
19 .if '\\$1'1' .sp 2v | |
20 .if '\\$1'1' .nr PS +2 | |
21 ._N \\$1 | |
22 .if '\\$1'1' .nr PS -2 | |
23 .. | |
24 | |
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25 .am QP |
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26 .ps -1 |
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28 |
1 | 29 .\"---------------------------------------- |
42 | 30 |
0 | 31 .TL |
42 | 32 .ps +4 |
6 | 33 Why the Unix Philosophy still matters |
0 | 34 .AU |
35 markus schnalke <meillo@marmaro.de> | |
36 .AB | |
1 | 37 .ti \n(.iu |
39 | 38 This paper explains the importance of the Unix Philosophy for software design. |
0 | 39 Today, few software designers are aware of these concepts, |
39 | 40 and thus a lot of modern software is more limited than necessary |
41 and makes less use of software leverage than possible. | |
38
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42 Knowing and following the guidelines of the Unix Philosophy makes software more valuable. |
0 | 43 .AE |
44 | |
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45 .FS |
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46 .ps -1 |
39 | 47 This paper was prepared for the ``Software Analysis'' seminar at University Ulm. |
48 Mentor was professor Schweiggert. 2010-04-05 | |
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49 .br |
39 | 50 You may retrieve this document from |
51 .CW \s-1http://marmaro.de/docs \ . | |
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52 .FE |
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53 |
0 | 54 .NH 1 |
55 Introduction | |
42 | 56 .XS |
57 \*(SN Introduction | |
58 .XE | |
0 | 59 .LP |
40 | 60 The Unix Philosophy is the essence of how the Unix operating system, |
61 especially its toolchest, was designed. | |
62 It is no limited set of fixed rules, | |
63 but a loose set of guidelines which tell how to write software that | |
64 suites well into Unix. | |
65 Actually, the Unix Philosophy describes what is common to typical Unix software. | |
66 The Wikipedia has an accurate definition: | |
67 .[ | |
44 | 68 wikipedia |
69 unix philosophy | |
40 | 70 .] |
71 .QP | |
72 The \fIUnix philosophy\fP is a set of cultural norms and philosophical | |
73 approaches to developing software based on the experience of leading | |
74 developers of the Unix operating system. | |
3 | 75 .PP |
40 | 76 As there is no single definition of the Unix Philosophy, |
77 several people have stated their view on what it comprises. | |
1 | 78 Best known are: |
79 .IP \(bu | |
80 Doug McIlroy's summary: ``Write programs that do one thing and do it well.'' | |
81 .[ | |
44 | 82 mahoney |
83 oral history | |
1 | 84 .] |
85 .IP \(bu | |
86 Mike Gancarz' book ``The UNIX Philosophy''. | |
87 .[ | |
44 | 88 gancarz |
89 unix philosophy | |
1 | 90 .] |
91 .IP \(bu | |
92 Eric S. Raymond's book ``The Art of UNIX Programming''. | |
93 .[ | |
44 | 94 raymond |
95 art of unix programming | |
1 | 96 .] |
0 | 97 .LP |
1 | 98 These different views on the Unix Philosophy have much in common. |
40 | 99 Especially, the main concepts are similar in all of them. |
100 McIlroy's definition can surely be called the core of the Unix Philosophy, | |
101 but the fundamental idea behind it all, is ``small is beautiful''. | |
102 | |
103 .PP | |
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104 The Unix Philosophy explains how to design good software for Unix. |
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105 Many concepts described here, base on facilities of Unix. |
40 | 106 Other operating systems may not offer such facilities, |
41 | 107 hence it may not be possible to design software in the way of the |
108 Unix Philosophy for them. | |
109 .PP | |
110 The Unix Philosophy has an idea of how the process of software development | |
111 should look like, but large parts of the philosophy are quite independent | |
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112 from a concrete development process. |
41 | 113 However, one will soon recognize that some development processes work well |
114 with the ideas of the Unix Philosophy and support them, while others are | |
115 at cross-purposes. | |
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116 Kent Beck's books about Extreme Programming are valuable supplemental |
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117 resources on this topic. |
40 | 118 .PP |
41 | 119 The question of how to actually write code and how the code should looks |
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120 like in detail, are out of focus here. |
41 | 121 ``The Practice of Programming'' by Kernighan and Pike, |
122 .[ | |
44 | 123 kernighan pike |
124 practice of programming | |
41 | 125 .] |
126 is a good book that covers this topic. | |
127 Its point of view matches to the one of this paper. | |
0 | 128 |
129 .NH 1 | |
6 | 130 Importance of software design in general |
42 | 131 .XS |
132 .sp .5v | |
133 \*(SN Importance of software design in general | |
134 .XE | |
0 | 135 .LP |
40 | 136 Software design is the planning of how the internal structure |
137 and external interfaces of a software should look like. | |
39 | 138 It has nothing to do with visual appearance. |
139 If we take a program as a car, then its color is of no matter. | |
140 Its design would be the car's size, its shape, the locations of doors, | |
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141 the passenger/space ratio, the available controls and instruments, |
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142 and so forth. |
39 | 143 .PP |
144 Why should software get designed at all? | |
6 | 145 It is general knowledge, that even a bad plan is better than no plan. |
39 | 146 Not designing software means programming without plan. |
147 This will pretty sure lead to horrible results. | |
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148 Software that is horrible to use and horrible to maintain. |
39 | 149 These two aspects are the visible ones. |
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150 Often invisible though, are the wasted possible gains. |
39 | 151 Good software design can make these gains available. |
6 | 152 .PP |
39 | 153 A software's design deals with quality properties. |
154 Good design leads to good quality, and quality is important. | |
155 Any car may be able to drive from A to B, | |
156 but it depends on the car's properties whether it is a good choice | |
157 for passenger transport or not. | |
158 It depends on its properties if it is a good choice | |
159 for a rough mountain area. | |
160 And it depends on its properties if the ride will be fun. | |
161 | |
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162 .PP |
39 | 163 Requirements for a software are twofold: |
164 functional and non-functional. | |
165 .IP \(bu | |
166 Functional requirements define directly the software's functions. | |
167 They are the reason why software gets written. | |
168 Someone has a problem and needs a tool to solve it. | |
169 Being able to solve the problem is the main functional goal. | |
170 It is the driving force behind all programming effort. | |
6 | 171 Functional requirements are easier to define and to verify. |
39 | 172 .IP \(bu |
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173 Non-functional requirements are called \fIquality\fP requirements, too. |
39 | 174 The quality of a software are the properties that are not directly related to |
175 the software's basic functions. | |
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176 Tools of bad quality often do solve the problems they were written for, |
39 | 177 but introduce problems and difficulties for usage and development, later on. |
178 Quality aspects are often overlooked at first sight, | |
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179 and are often difficult to define clearly and to verify. |
6 | 180 .PP |
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181 Quality is hardly interesting when the software gets built initially, |
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182 but it has a high impact on usability and maintenance of the software, later. |
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183 A short-sighted might see in developing a software, mainly building something up. |
39 | 184 But experience shows, that building the software the first time is |
185 only a small amount of the overall work. | |
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186 Bug fixing, extending, rebuilding of parts \(en maintenance work \(en |
6 | 187 does soon take over the major part of the time spent on a software. |
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188 And of course, the time spent actually using the software. |
6 | 189 These processes are highly influenced by the software's quality. |
39 | 190 Thus, quality must not be neglected. |
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191 However, the problem with quality is that you hardly ``stumble over'' |
39 | 192 bad quality during the first build, |
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193 although this is the time when you should care about good quality most. |
6 | 194 .PP |
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195 Software design has little to do with the basic function of a software \(en |
39 | 196 this requirement will get satisfied anyway. |
197 Software design is more about quality aspects of the software. | |
198 Good design leads to good quality, bad design to bad quality. | |
6 | 199 The primary functions of the software will be affected modestly by bad quality, |
39 | 200 but good quality can provide a lot of additional gain, |
6 | 201 even at places where one never expected it. |
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202 .PP |
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203 The ISO/IEC\|9126-1 standard, part\|1, |
6 | 204 .[ |
44 | 205 iso product quality |
6 | 206 .] |
207 defines the quality model as consisting out of: | |
208 .IP \(bu | |
209 .I Functionality | |
210 (suitability, accuracy, inter\%operability, security) | |
211 .IP \(bu | |
212 .I Reliability | |
213 (maturity, fault tolerance, recoverability) | |
214 .IP \(bu | |
215 .I Usability | |
216 (understandability, learnability, operability, attractiveness) | |
217 .IP \(bu | |
218 .I Efficiency | |
9 | 219 (time behavior, resource utilization) |
6 | 220 .IP \(bu |
221 .I Maintainability | |
23 | 222 (analyzability, changeability, stability, testability) |
6 | 223 .IP \(bu |
224 .I Portability | |
225 (adaptability, installability, co-existence, replaceability) | |
226 .LP | |
39 | 227 Good design can improve these properties of a software, |
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228 bad designed software likely suffers in these points. |
7 | 229 .PP |
230 One further goal of software design is consistency. | |
231 Consistency eases understanding, working on, and using things. | |
39 | 232 Consistent internal structure and consistent interfaces to the outside |
233 can be provided by good design. | |
7 | 234 .PP |
39 | 235 Software should be well designed because good design avoids many |
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236 problems during a software's lifetime. |
39 | 237 And software should be well designed because good design can offer |
238 much additional gain. | |
239 Indeed, much effort should be spent into good design to make software more valuable. | |
240 The Unix Philosophy shows a way of how to design software well. | |
7 | 241 It offers guidelines to achieve good quality and high gain for the effort spent. |
0 | 242 |
243 | |
244 .NH 1 | |
245 The Unix Philosophy | |
42 | 246 .XS |
247 .sp .5v | |
248 \*(SN The Unix Philosophy | |
249 .XE | |
4 | 250 .LP |
251 The origins of the Unix Philosophy were already introduced. | |
8 | 252 This chapter explains the philosophy, oriented on Gancarz, |
253 and shows concrete examples of its application. | |
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254 |
16 | 255 .NH 2 |
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256 Pipes |
42 | 257 .XS |
258 \*(SN Pipes | |
259 .XE | |
0 | 260 .LP |
4 | 261 Following are some examples to demonstrate how applied Unix Philosophy feels like. |
262 Knowledge of using the Unix shell is assumed. | |
263 .PP | |
264 Counting the number of files in the current directory: | |
41 | 265 .DS |
4 | 266 .CW |
9 | 267 .ps -1 |
4 | 268 ls | wc -l |
269 .DE | |
270 The | |
271 .CW ls | |
272 command lists all files in the current directory, one per line, | |
273 and | |
274 .CW "wc -l | |
8 | 275 counts the number of lines. |
4 | 276 .PP |
8 | 277 Counting the number of files that do not contain ``foo'' in their name: |
41 | 278 .DS |
4 | 279 .CW |
9 | 280 .ps -1 |
4 | 281 ls | grep -v foo | wc -l |
282 .DE | |
283 Here, the list of files is filtered by | |
284 .CW grep | |
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285 to remove all lines that contain ``foo''. |
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286 The rest equals the previous example. |
4 | 287 .PP |
288 Finding the five largest entries in the current directory. | |
41 | 289 .DS |
4 | 290 .CW |
9 | 291 .ps -1 |
4 | 292 du -s * | sort -nr | sed 5q |
293 .DE | |
294 .CW "du -s * | |
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295 returns the recursively summed sizes of all files in the current directory |
8 | 296 \(en no matter if they are regular files or directories. |
4 | 297 .CW "sort -nr |
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298 sorts the list numerically in reverse order (descending). |
4 | 299 Finally, |
300 .CW "sed 5q | |
301 quits after it has printed the fifth line. | |
302 .PP | |
303 The presented command lines are examples of what Unix people would use | |
304 to get the desired output. | |
305 There are also other ways to get the same output. | |
306 It's a user's decision which way to go. | |
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307 .PP |
8 | 308 The examples show that many tasks on a Unix system |
4 | 309 are accomplished by combining several small programs. |
310 The connection between the single programs is denoted by the pipe operator `|'. | |
311 .PP | |
312 Pipes, and their extensive and easy use, are one of the great | |
313 achievements of the Unix system. | |
314 Pipes between programs have been possible in earlier operating systems, | |
315 but it has never been a so central part of the concept. | |
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316 When, in the early seventies, Doug McIlroy introduced pipes into the |
4 | 317 Unix system, |
318 ``it was this concept and notation for linking several programs together | |
319 that transformed Unix from a basic file-sharing system to an entirely new way of computing.'' | |
320 .[ | |
44 | 321 aughenbaugh |
322 unix oral history | |
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323 .] |
4 | 324 .PP |
325 Being able to specify pipelines in an easy way is, | |
326 however, not enough by itself. | |
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327 It is only one half. |
4 | 328 The other is the design of the programs that are used in the pipeline. |
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329 They need interfaces that allow them to be used in such a way. |
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330 |
16 | 331 .NH 2 |
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332 Interface design |
42 | 333 .XS |
334 \*(SN Interface design | |
335 .XE | |
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336 .LP |
11 | 337 Unix is, first of all, simple \(en Everything is a file. |
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338 Files are sequences of bytes, without any special structure. |
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339 Programs should be filters, which read a stream of bytes from standard input (stdin) |
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340 and write a stream of bytes to standard output (stdout). |
8 | 341 If the files \fIare\fP sequences of bytes, |
342 and the programs \fIare\fP filters on byte streams, | |
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343 then there is exactly one data interface. |
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344 Hence it is possible to combine programs in any desired way. |
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345 .PP |
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346 Even a handful of small programs yields a large set of combinations, |
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347 and thus a large set of different functions. |
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348 This is leverage! |
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349 If the programs are orthogonal to each other \(en the best case \(en |
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350 then the set of different functions is greatest. |
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351 .PP |
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352 Programs can also have a separate control interface, |
11 | 353 besides their data interface. |
354 The control interface is often called ``user interface'', | |
355 because it is usually designed to be used by humans. | |
356 The Unix Philosophy discourages to assume the user to be human. | |
357 Interactive use of software is slow use of software, | |
358 because the program waits for user input most of the time. | |
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359 Interactive software requires the user to be in front of the computer. |
11 | 360 Interactive software occupy the user's attention while they are running. |
361 .PP | |
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362 Now to come back to the idea of combining several small programs, |
11 | 363 to have a more specific function. |
364 If these single tools would all be interactive, | |
365 how would the user control them? | |
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366 It is not only a problem to control several programs at once, |
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367 if they run at the same time, |
11 | 368 it also very inefficient to have to control each of the single programs |
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369 that are intended to act as one large program. |
11 | 370 Hence, the Unix Philosophy discourages programs to demand interactive use. |
371 The behavior of programs should be defined at invocation. | |
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372 This is done by specifying arguments to the program call |
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373 (command line switches). |
11 | 374 Gancarz discusses this topic as ``avoid captive user interfaces''. |
375 .[ | |
44 | 376 gancarz unix philosophy |
11 | 377 %P 88 ff. |
378 .] | |
44 | 379 .ds _p ", p. 88 ff. |
11 | 380 .PP |
381 Non-interactive use is, during development, also an advantage for testing. | |
382 Testing of interactive programs is much more complicated, | |
383 than testing of non-interactive programs. | |
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384 |
16 | 385 .NH 2 |
8 | 386 The toolchest approach |
42 | 387 .XS |
388 \*(SN The toolchest approach | |
389 .XE | |
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390 .LP |
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391 A toolchest is a set of tools. |
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392 Instead of having one big tool for all tasks, one has many small tools, |
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393 each for one task. |
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394 Difficult tasks are solved by combining several of the small, simple tools. |
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395 .PP |
11 | 396 The Unix toolchest \fIis\fP a set of small, (mostly) non-interactive programs |
397 that are filters on byte streams. | |
398 They are, to a large extend, unrelated in their function. | |
399 Hence, the Unix toolchest provides a large set of functions | |
400 that can be accessed by combining the programs in the desired way. | |
401 .PP | |
402 There are also advantages for developing small toolchest programs. | |
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403 It is easier and less error-prone to write small programs. |
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404 It is also easier and less error-prone to write a large set of small programs, |
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405 than to write one large program with all the functionality included. |
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406 If the small programs are combinable, then they offer even a larger set |
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407 of functions than the single large program. |
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408 Hence, one gets two advantages out of writing small, combinable programs: |
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409 They are easier to write and they offer a greater set of functions through |
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410 combination. |
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411 .PP |
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412 But there are also two main drawbacks of the toolchest approach. |
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413 First, one simple, standardized interface has to be sufficient. |
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414 If one feels the need for more ``logic'' than a stream of bytes, |
8 | 415 then a different approach might be of need. |
13 | 416 But it is also possible, that he just can not imagine a design where |
8 | 417 a stream of bytes is sufficient. |
418 By becoming more familiar with the ``Unix style of thinking'', | |
419 developers will more often and easier find simple designs where | |
420 a stream of bytes is a sufficient interface. | |
421 .PP | |
422 The second drawback of a toolchest affects the users. | |
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423 A toolchest is often more difficult to use. |
9 | 424 It is necessary to become familiar with each of the tools, |
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425 to be able to use the right one in a given situation. |
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426 Additionally, one needs to combine the tools in a senseful way himself. |
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427 This is like a sharp knife \(en it is a powerful tool in the hand of a |
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428 master, but of no good value in the hand of an unskilled. |
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429 However, learning single, small tools of a toolchest is easier than |
8 | 430 learning a complex tool. |
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431 And the user will already have a basic understanding of a yet unknown tool, |
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432 if the tools of a toolchest have a common, consistent style. |
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433 He will be able to transfer knowledge over from one tool to another. |
8 | 434 .PP |
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435 Moreover, the second drawback can be removed to a large extend |
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436 by adding wrappers around the basic tools. |
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437 Novice users do not need to learn several tools, if a professional wraps |
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438 complete command lines into a higher-level script. |
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439 Note that the wrapper script still calls the small tools; |
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440 it is just like a skin around them. |
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441 No complexity is added this way. |
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442 But new programs can get created out of existing one with very low effort. |
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443 .PP |
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444 A wrapper script for finding the five largest entries in the current directory |
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445 could look like this: |
41 | 446 .DS |
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447 .CW |
9 | 448 .ps -1 |
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449 #!/bin/sh |
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450 du -s * | sort -nr | sed 5q |
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451 .DE |
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452 The script itself is just a text file that calls the command line, |
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453 which a professional user would type in directly. |
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454 It is probably worth to make the program flexible on the number of |
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455 entries it prints: |
41 | 456 .DS |
8 | 457 .CW |
9 | 458 .ps -1 |
8 | 459 #!/bin/sh |
460 num=5 | |
461 [ $# -eq 1 ] && num="$1" | |
462 du -sh * | sort -nr | sed "${num}q" | |
463 .DE | |
464 This script acts like the one before, when called without an argument. | |
465 But one can also specify a numerical argument to define the number of lines to print. | |
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466 One can surely imagine even more flexible versions, however, |
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467 they will still relay on the external programs, |
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468 which do the actual work. |
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469 |
16 | 470 .NH 2 |
8 | 471 A powerful shell |
42 | 472 .XS |
473 \*(SN A powerful shell | |
474 .XE | |
8 | 475 .LP |
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476 The Unix shell provides the possibility to combine small programs into large ones. |
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477 But a powerful shell is a great feature in other ways, too. |
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478 For instance by being scriptable. |
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479 Control statements are build into the shell. |
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480 The functions, however, are the normal programs of the system. |
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481 Thus, as the programs are already known, |
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482 learning to program in the shell becomes easy. |
8 | 483 Using normal programs as functions in the shell programming language |
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484 is only possible because they are small and combinable tools in a toolchest style. |
8 | 485 .PP |
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486 The Unix shell encourages to write small scripts, |
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487 by combining existing programs, because it is so easy to do. |
8 | 488 This is a great step towards automation. |
489 It is wonderful if the effort to automate a task equals the effort | |
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490 to do the task a second time by hand. |
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491 If this holds, |
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492 then the user will be happy to automate everything he does more than once. |
8 | 493 .PP |
494 Small programs that do one job well, standardized interfaces between them, | |
495 a mechanism to combine parts to larger parts, and an easy way to automate tasks, | |
496 this will inevitably produce software leverage. | |
497 Getting multiple times the benefit of an investment is a great offer. | |
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498 .PP |
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499 The shell also encourages rapid prototyping. |
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500 Many well known programs started as quickly hacked shell scripts, |
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501 and turned into ``real'' programs, written in C, later. |
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502 Building a prototype first, is a way to avoid the biggest problems |
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503 in application development. |
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504 Fred Brooks explains in ``No Silver Bullet'': |
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505 .[ |
44 | 506 brooks |
507 no silver bullet | |
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508 .] |
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509 .QP |
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510 The hardest single part of building a software system is deciding precisely what to build. |
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511 No other part of the conceptual work is so difficult as establishing the detailed |
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512 technical requirements, [...]. |
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513 No other part of the work so cripples the resulting system if done wrong. |
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514 No other part is more difficult to rectify later. |
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515 .PP |
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516 Writing a prototype is a great method for becoming familiar with the requirements |
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517 and to run into real problems early. |
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518 .PP |
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519 Prototyping is often seen as a first step in building a software. |
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520 This is, of course, good. |
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521 However, the Unix Philosophy has an \fIadditional\fP perspective on prototyping: |
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522 After having built the prototype, one might notice, that the prototype is already |
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523 \fIgood enough\fP. |
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524 Hence, no reimplementation, in a more sophisticated programming language, |
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525 might be of need, at least for the moment. |
23 | 526 Maybe later, it might be necessary to rewrite the software, but not now. |
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527 By delaying further work, one keeps the flexibility to react on |
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528 changing requirements. |
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529 Software parts that are not written will not miss the requirements. |
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530 |
16 | 531 .NH 2 |
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532 Worse is better |
42 | 533 .XS |
534 \*(SN Worse is better | |
535 .XE | |
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536 .LP |
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537 The Unix Philosophy aims for the 90% solution; |
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538 others call it the ``Worse is better'' approach. |
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539 Practical experience shows, that: |
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540 .PP |
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541 (1) It is almost never possible to define the |
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542 requirements completely and correctly the first time. |
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543 Hence one should not try to; one will fail anyway. |
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544 .PP |
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545 (2) Requirements change during time. |
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546 Hence it is best to delay requirement-based design decisions as long as possible. |
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547 The software should be small and flexible as long as possible |
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548 to react on changing requirements. |
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549 Shell scripts, for example, are more easily adjusted as C programs. |
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550 .PP |
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551 (3) Maintenance work is hard work. |
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552 Hence, one should keep the amount of code as small as possible; |
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553 it should just fulfill the \fIcurrent\fP requirements. |
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554 Software parts that will be written in future, |
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555 do not need maintenance till then. |
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556 .PP |
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557 Starting with a prototype in a scripting language has several advantages: |
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558 .IP \(bu |
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559 As the initial effort is low, one will likely start right away. |
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560 .IP \(bu |
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561 As working parts are available soon, the real requirements can get identified soon. |
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562 .IP \(bu |
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563 When a software is usable and valuable, it gets used, and thus tested. |
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564 Hence problems will be found at early stages of the development. |
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565 .IP \(bu |
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566 The prototype might be enough for the moment, |
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567 thus further work on the software can get delayed to a time |
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568 when one knows better about the requirements and problems, |
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569 than now. |
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570 .IP \(bu |
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571 Implementing now only the parts that are actually needed at the moment, |
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572 introduces fewer programming and maintenance work. |
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573 .IP \(bu |
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574 If the global situation changes so that the software is not needed anymore, |
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575 then less effort was spent into the project, than it would have be |
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576 when a different approach had been used. |
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577 |
16 | 578 .NH 2 |
11 | 579 Upgrowth and survival of software |
42 | 580 .XS |
581 \*(SN Upgrowth and survival of software | |
582 .XE | |
11 | 583 .LP |
12 | 584 So far it was talked about \fIwriting\fP or \fIbuilding\fP software. |
13 | 585 Although these are just verbs, they do imply a specific view on the work process |
586 they describe. | |
12 | 587 The better verb, however, is to \fIgrow\fP. |
588 Creating software in the sense of the Unix Philosophy is an incremental process. | |
589 It starts with a first prototype, which evolves as requirements change. | |
590 A quickly hacked shell script might become a large, sophisticated, | |
13 | 591 compiled program this way. |
592 Its lifetime begins with the initial prototype and ends when the software is not used anymore. | |
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593 While being alive it will get extended, rearranged, rebuilt. |
12 | 594 Growing software matches the view that ``software is never finished. It is only released.'' |
595 .[ | |
44 | 596 gancarz |
597 unix philosophy | |
13 | 598 %P 26 |
12 | 599 .] |
600 .PP | |
13 | 601 Software can be seen as being controlled by evolutionary processes. |
602 Successful software is software that is used by many for a long time. | |
12 | 603 This implies that the software is needed, useful, and better than alternatives. |
604 Darwin talks about: ``The survival of the fittest.'' | |
605 .[ | |
44 | 606 darwin |
607 origin of species | |
12 | 608 .] |
609 Transferred to software: The most successful software, is the fittest, | |
610 is the one that survives. | |
13 | 611 (This may be at the level of one creature, or at the level of one species.) |
612 The fitness of software is affected mainly by four properties: | |
15 | 613 portability of code, portability of data, range of usability, and reusability of parts. |
614 .\" .IP \(bu | |
615 .\" portability of code | |
616 .\" .IP \(bu | |
617 .\" portability of data | |
618 .\" .IP \(bu | |
619 .\" range of usability | |
620 .\" .IP \(bu | |
621 .\" reuseability of parts | |
13 | 622 .PP |
15 | 623 (1) |
624 .I "Portability of code | |
625 means, using high-level programming languages, | |
13 | 626 sticking to the standard, |
627 and avoiding optimizations that introduce dependencies on specific hardware. | |
628 Hardware has a much lower lifetime than software. | |
629 By chaining software to a specific hardware, | |
630 the software's lifetime gets shortened to that of this hardware. | |
631 In contrast, software should be easy to port \(en | |
23 | 632 adaptation is the key to success. |
13 | 633 .\" cf. practice of prog: ch08 |
634 .PP | |
15 | 635 (2) |
636 .I "Portability of data | |
637 is best achieved by avoiding binary representations | |
13 | 638 to store data, because binary representations differ from machine to machine. |
23 | 639 Textual representation is favored. |
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640 Historically, \s-1ASCII\s0 was the charset of choice. |
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641 For the future, \s-1UTF\s0-8 might be the better choice. |
13 | 642 Important is that it is a plain text representation in a |
643 very common charset encoding. | |
644 Apart from being able to transfer data between machines, | |
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645 readable data has the great advantage, that humans are able to directly |
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646 read and edit it with text editors and other tools from the Unix toolchest. |
13 | 647 .\" gancarz tenet 5 |
12 | 648 .PP |
15 | 649 (3) |
650 A large | |
651 .I "range of usability | |
23 | 652 ensures good adaptation, and thus good survival. |
13 | 653 It is a special distinction if a software becomes used in fields of action, |
654 the original authors did never imagine. | |
655 Software that solves problems in a general way will likely be used | |
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656 for many kinds of similar problems. |
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657 Being too specific limits the range of usability. |
13 | 658 Requirements change through time, thus use cases change or even vanish. |
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659 As a good example in this point, |
13 | 660 Allman identifies flexibility to be one major reason for sendmail's success: |
661 .[ | |
44 | 662 allman |
663 sendmail | |
13 | 664 .] |
665 .QP | |
666 Second, I limited myself to the routing function [...]. | |
667 This was a departure from the dominant thought of the time, [...]. | |
668 .QP | |
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669 Third, the sendmail configuration file was flexible enough to adapt |
13 | 670 to a rapidly changing world [...]. |
671 .LP | |
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672 Successful software adapts itself to the changing world. |
12 | 673 .PP |
15 | 674 (4) |
675 .I "Reuse of parts | |
676 is even one step further. | |
13 | 677 A software may completely lose its field of action, |
678 but parts of which the software is build may be general and independent enough | |
679 to survive this death. | |
680 If software is build by combining small independent programs, | |
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681 then these parts are readily available for reuse. |
13 | 682 Who cares if the large program is a failure, |
683 but parts of it become successful instead? | |
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684 |
16 | 685 .NH 2 |
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686 Summary |
42 | 687 .XS |
688 \*(SN Summary | |
689 .XE | |
0 | 690 .LP |
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691 This chapter explained central ideas of the Unix Philosophy. |
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692 For each of the ideas, the advantages they introduce were explained. |
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693 The Unix Philosophy are guidelines that help to write more valuable software. |
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694 From the view point of a software developer or software designer, |
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695 the Unix Philosophy provides answers to many software design problem. |
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696 .PP |
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697 The various ideas of the Unix Philosophy are very interweaved |
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698 and can hardly be applied independently. |
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699 However, the probably most important messages are: |
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700 .I "``Keep it simple!''" , |
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701 .I "``Do one thing well!''" , |
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702 and |
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703 .I "``Use software leverage!'' |
0 | 704 |
8 | 705 |
706 | |
0 | 707 .NH 1 |
19 | 708 Case study: \s-1MH\s0 |
42 | 709 .XS |
710 .sp .5v | |
711 \*(SN Case study: \s-1MH\s0 | |
712 .XE | |
18 | 713 .LP |
30 | 714 The previous chapter introduced and explained the Unix Philosophy |
18 | 715 from a general point of view. |
30 | 716 The driving force were the guidelines; references to |
18 | 717 existing software were given only sparsely. |
718 In this and the next chapter, concrete software will be | |
719 the driving force in the discussion. | |
720 .PP | |
23 | 721 This first case study is about the mail user agents (\s-1MUA\s0) |
722 \s-1MH\s0 (``mail handler'') and its descendent \fInmh\fP | |
723 (``new mail handler''). | |
724 \s-1MUA\s0s provide functions to read, compose, and organize mail, | |
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725 but (ideally) not to transfer it. |
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726 In this document, the name \s-1MH\s0 will be used to include nmh. |
19 | 727 A distinction will only be made if differences between |
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728 \s-1MH\s0 and nmh are described. |
18 | 729 |
0 | 730 |
731 .NH 2 | |
19 | 732 Historical background |
42 | 733 .XS |
734 \*(SN Historical background | |
735 .XE | |
0 | 736 .LP |
19 | 737 Electronic mail was available in Unix very early. |
30 | 738 The first \s-1MUA\s0 on Unix was \f(CWmail\fP, |
739 which was already present in the First Edition. | |
740 .[ | |
44 | 741 salus |
742 quarter century of unix | |
30 | 743 %P 41 f. |
744 .] | |
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745 It was a small program that either printed the user's mailbox file |
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746 or appended text to someone elses mailbox file, |
19 | 747 depending on the command line arguments. |
748 .[ | |
44 | 749 manual mail(1) |
19 | 750 .] |
751 It was a program that did one job well. | |
23 | 752 This job was emailing, which was very simple then. |
19 | 753 .PP |
23 | 754 Later, emailing became more powerful, and thus more complex. |
19 | 755 The simple \f(CWmail\fP, which knew nothing of subjects, |
756 independent handling of single messages, | |
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757 and long-time email storage, was not powerful enough anymore. |
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758 In 1978 at Berkeley, Kurt Shoens wrote \fIMail\fP (with capital `M') |
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759 to provide additional functions for emailing. |
19 | 760 Mail was still one program, but now it was large and did |
761 several jobs. | |
23 | 762 Its user interface is modeled after the one of \fIed\fP. |
19 | 763 It is designed for humans, but is still scriptable. |
23 | 764 \fImailx\fP is the adaptation of Berkeley Mail into System V. |
19 | 765 .[ |
44 | 766 ritter |
767 mailx history | |
19 | 768 .] |
30 | 769 Elm, pine, mutt, and a whole bunch of graphical \s-1MUA\s0s |
19 | 770 followed Mail's direction. |
771 They are large, monolithic programs which include all emailing functions. | |
772 .PP | |
23 | 773 A different way was taken by the people of \s-1RAND\s0 Corporation. |
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774 In the beginning, they also had used a monolithic mail system, |
30 | 775 called \s-1MS\s0 (for ``mail system''). |
19 | 776 But in 1977, Stockton Gaines and Norman Shapiro |
777 came up with a proposal of a new email system concept \(en | |
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778 one that honored the Unix Philosophy. |
19 | 779 The concept was implemented by Bruce Borden in 1978 and 1979. |
780 This was the birth of \s-1MH\s0 \(en the ``mail handler''. | |
18 | 781 .PP |
782 Since then, \s-1RAND\s0, the University of California at Irvine and | |
19 | 783 at Berkeley, and several others have contributed to the software. |
18 | 784 However, it's core concepts remained the same. |
23 | 785 In the late 90s, when development of \s-1MH\s0 slowed down, |
19 | 786 Richard Coleman started with \fInmh\fP, the new mail handler. |
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787 His goal was to improve \s-1MH\s0 especially in regard of |
23 | 788 the requirements of modern emailing. |
19 | 789 Today, nmh is developed by various people on the Internet. |
18 | 790 .[ |
44 | 791 ware |
792 rand history | |
793 %P 128-137 | |
18 | 794 .] |
795 .[ | |
44 | 796 peek |
797 mh | |
18 | 798 .] |
0 | 799 |
800 .NH 2 | |
20 | 801 Contrasts to monolithic mail systems |
42 | 802 .XS |
803 \*(SN Contrasts to monolithic mail systems | |
804 .XE | |
0 | 805 .LP |
19 | 806 All \s-1MUA\s0s are monolithic, except \s-1MH\s0. |
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807 Although there might actually exist further, very little known, |
30 | 808 toolchest \s-1MUA\s0s, this statement reflects the situation pretty well. |
19 | 809 .PP |
30 | 810 Monolithic \s-1MUA\s0s gather all their functions in one program. |
811 In contrast, \s-1MH\s0 is a toolchest of many small tools \(en one for each job. | |
23 | 812 Following is a list of important programs of \s-1MH\s0's toolchest |
30 | 813 and their function. |
814 It gives a feeling of how the toolchest looks like. | |
19 | 815 .IP \(bu |
816 .CW inc : | |
30 | 817 incorporate new mail (this is how mail enters the system) |
19 | 818 .IP \(bu |
819 .CW scan : | |
820 list messages in folder | |
821 .IP \(bu | |
822 .CW show : | |
823 show message | |
824 .IP \(bu | |
825 .CW next\fR/\fPprev : | |
826 show next/previous message | |
827 .IP \(bu | |
828 .CW folder : | |
829 change current folder | |
830 .IP \(bu | |
831 .CW refile : | |
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832 refile message into different folder |
19 | 833 .IP \(bu |
834 .CW rmm : | |
835 remove message | |
836 .IP \(bu | |
837 .CW comp : | |
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838 compose new message |
19 | 839 .IP \(bu |
840 .CW repl : | |
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841 reply to message |
19 | 842 .IP \(bu |
843 .CW forw : | |
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844 forward message |
19 | 845 .IP \(bu |
846 .CW send : | |
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847 send prepared message (this is how mail leaves the system) |
0 | 848 .LP |
19 | 849 \s-1MH\s0 has no special user interface like monolithic \s-1MUA\s0s have. |
850 The user does not leave the shell to run \s-1MH\s0, | |
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851 instead he uses the various \s-1MH\s0 programs within the shell. |
23 | 852 Using a monolithic program with a captive user interface |
853 means ``entering'' the program, using it, and ``exiting'' the program. | |
854 Using toolchests like \s-1MH\s0 means running programs, | |
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855 alone or in combination with others, also from other toolchests, |
23 | 856 without leaving the shell. |
30 | 857 |
858 .NH 2 | |
859 Data storage | |
42 | 860 .XS |
861 \*(SN Data storage | |
862 .XE | |
30 | 863 .LP |
34 | 864 \s-1MH\s0's mail storage is a directory tree under the user's |
865 \s-1MH\s0 directory (usually \f(CW$HOME/Mail\fP), | |
866 where mail folders are directories and mail messages are text files | |
867 within them. | |
868 Each mail folder contains a file \f(CW.mh_sequences\fP which lists | |
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869 the public message sequences of that folder, |
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870 for instance the \fIunseen\fP sequence for new messages. |
34 | 871 Mail messages are text files located in a mail folder. |
872 The files contain the messages as they were received. | |
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873 They are named by ascending numbers in each folder. |
19 | 874 .PP |
30 | 875 This mailbox format is called ``\s-1MH\s0'' after the \s-1MUA\s0. |
876 Alternatives are \fImbox\fP and \fImaildir\fP. | |
877 In the mbox format all messages are stored within one file. | |
878 This was a good solution in the early days, when messages | |
879 were only a few lines of text and were deleted soon. | |
880 Today, when single messages often include several megabytes | |
881 of attachments, it is a bad solution. | |
882 Another disadvantage of the mbox format is that it is | |
883 more difficult to write tools that work on mail messages, | |
884 because it is always necessary to first find and extract | |
885 the relevant message in the mbox file. | |
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886 With the \s-1MH\s0 mailbox format, each message is a separate file. |
30 | 887 Also, the problem of concurrent access to one mailbox is |
888 reduced to the problem of concurrent access to one message. | |
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889 The maildir format is generally similar to the \s-1MH\s0 format, |
30 | 890 but modified towards guaranteed reliability. |
891 This involves some complexity, unfortunately. | |
34 | 892 .PP |
893 Working with \s-1MH\s0's toolchest on mailboxes is much like | |
894 working with Unix' toolchest on directory trees: | |
895 \f(CWscan\fP is like \f(CWls\fP, | |
896 \f(CWshow\fP is like \f(CWcat\fP, | |
897 \f(CWfolder\fP is like \f(CWcd\fP and \f(CWpwd\fP, | |
898 \f(CWrefile\fP is like \f(CWmv\fP, | |
899 and \f(CWrmm\fP is like \f(CWrm\fP. | |
900 .PP | |
45
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901 \s-1MH\s0 extends the context of processes in Unix by two more items, |
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902 for its tools: |
34 | 903 .IP \(bu |
904 The current mail folder, which is similar to the current working directory. | |
905 For mail folders, \f(CWfolder\fP provides the corresponding functionality | |
906 of \f(CWcd\fP and \f(CWpwd\fP for directories. | |
907 .IP \(bu | |
908 Sequences, which are named sets of messages in a mail folder. | |
909 The current message, relative to a mail folder, is a special sequence. | |
910 It enables commands like \f(CWnext\fP and \f(CWprev\fP. | |
911 .LP | |
45
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912 In contrast to Unix' context, which is maintained by the kernel, |
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913 \s-1MH\s0's context must be maintained by the tools themselves. |
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914 Usually there is one context per user, which resides in his |
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915 \f(CWcontext\fP file in the \s-1MH\s0 directory, |
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916 but a user can have several contexts, too. |
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917 Public sequences are an exception, as they belong to a mail folder, |
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918 and reside in the \f(CW.mh_sequences\fP file there. |
34 | 919 .[ |
44 | 920 man page mh-profile mh-sequence |
34 | 921 .] |
20 | 922 |
0 | 923 .NH 2 |
20 | 924 Discussion of the design |
42 | 925 .XS |
926 \*(SN Discussion of the design | |
927 .XE | |
20 | 928 .LP |
45
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929 This section discusses \s-1MH\s0 in regard to the tenets |
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930 of the Unix Philosophy that Gancarz identified. |
20 | 931 |
932 .PP | |
33
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933 .B "Small is beautiful |
20 | 934 and |
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935 .B "do one thing well |
20 | 936 are two design goals that are directly visible in \s-1MH\s0. |
45
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937 Gancarz actually presents \s-1MH\s0 in his book as example under the |
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938 headline ``Making \s-1UNIX\s0 Do One Thing Well'': |
41 | 939 .[ |
44 | 940 gancarz |
941 unix philosophy | |
41 | 942 %P 125 |
943 .] | |
20 | 944 .QP |
945 [\s-1MH\s0] consists of a series of programs which | |
946 when combined give the user an enormous ability | |
947 to manipulate electronic mail messages. | |
948 A complex application, it shows that not only is it | |
949 possible to build large applications from smaller | |
950 components, but also that such designs are actually preferable. | |
0 | 951 .LP |
45
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952 The various programs of \s-1MH\s0 were relatively easy to write, |
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953 because each of them is small, limited to one function, |
23 | 954 and has clear boundaries. |
20 | 955 For the same reasons, they are also good to maintain. |
956 Further more, the system can easily get extended. | |
957 One only needs to put a new program into the toolchest. | |
23 | 958 This was done, for instance, when \s-1MIME\s0 support was added |
20 | 959 (e.g. \f(CWmhbuild\fP). |
960 Also, different programs can exist to do the basically same job | |
961 in different ways (e.g. in nmh: \f(CWshow\fP and \f(CWmhshow\fP). | |
45
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962 .PP |
20 | 963 If someone needs a mail system with some additionally |
45
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964 functions that are not available anywhere yet, he best expands a |
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965 toolchest system like \s-1MH\s0. |
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966 There he can add new functionality by simply adding additional |
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967 programs to the toolchest. |
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968 There he does not risk to break existing functionality by doing so. |
20 | 969 |
970 .PP | |
34 | 971 .B "Store data in flat text files |
972 is followed by \s-1MH\s0. | |
973 This is not surprising, because email messages are already plain text. | |
974 \s-1MH\s0 stores the messages as it receives them, | |
45
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975 thus any other tool that works on \s-1RFC\s0\|2822 mail messages can operate |
34 | 976 on the messages in an \s-1MH\s0 mailbox. |
45
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977 All other files \s-1MH\s0 uses are plain text, too. |
34 | 978 It is therefore possible and encouraged to use the text processing |
979 tools of Unix' toolchest to extend \s-1MH\s0's toolchest. | |
20 | 980 |
981 .PP | |
33
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982 .B "Avoid captive user interfaces" . |
19 | 983 \s-1MH\s0 is perfectly suited for non-interactive use. |
984 It offers all functions directly and without captive user interfaces. | |
30 | 985 If, nonetheless, users want a graphical user interface, |
45
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986 they can have it with \fIxmh\fP or \fIexmh\fP. |
19 | 987 These are graphical frontends for the \s-1MH\s0 toolchest. |
988 This means, all email-related work is still done by \s-1MH\s0 tools, | |
45
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989 but the frontend calls the appropriate commands when the user |
30 | 990 clicks on buttons. |
45
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991 .PP |
20 | 992 Providing easy-to-use user interfaces in form of frontends is a good |
19 | 993 approach, because it does not limit the power of the backend itself. |
20 | 994 The frontend will anyway only be able to make a subset of the |
23 | 995 backend's power and flexibility available to the user. |
20 | 996 But if it is a separate program, |
997 then the missing parts can still be accessed at the backend directly. | |
19 | 998 If it is integrated, then this will hardly be possible. |
45
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999 An additional advantage is the possibility to have different frontends |
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1000 to the same backend. |
19 | 1001 |
1002 .PP | |
33
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1003 .B "Choose portability over efficiency |
20 | 1004 and |
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1005 .B "use shell scripts to increase leverage and portability" . |
20 | 1006 These two tenets are indirectly, but nicely, demonstrated by |
30 | 1007 Bolsky and Korn in their book about the Korn Shell. |
20 | 1008 .[ |
44 | 1009 bolsky korn |
1010 korn shell | |
20 | 1011 .] |
45
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1012 Chapter\|18 of the book shows a basic implementation |
20 | 1013 of a subset of \s-1MH\s0 in ksh scripts. |
45
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1014 Of course, this is just a demonstration, but a brilliant one. |
20 | 1015 It shows how quickly one can implement such a prototype with shell scripts, |
1016 and how readable they are. | |
1017 The implementation in the scripting language may not be very fast, | |
1018 but it can be fast enough though, and this is all that matters. | |
1019 By having the code in an interpreted language, like the shell, | |
1020 portability becomes a minor issue, if we assume the interpreter | |
1021 to be widespread. | |
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1022 .PP |
20 | 1023 This demonstration also shows how easy it is to create single programs |
1024 of a toolchest software. | |
45
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1025 Eight tools (two of them have multiple names) and 16 functions |
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1026 with supporting code are presented to the reader. |
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1027 The tools comprise less than 40 lines of ksh each, |
30 | 1028 in total about 200 lines. |
45
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1029 The functions comprise less than 80 lines of ksh each, |
30 | 1030 in total about 450 lines. |
20 | 1031 Such small software is easy to write, easy to understand, |
1032 and thus easy to maintain. | |
23 | 1033 A toolchest improves the possibility to only write some parts |
20 | 1034 and though create a working result. |
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1035 Expanding the toolchest, even without global changes, |
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1036 will likely be possible. |
20 | 1037 |
1038 .PP | |
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1039 .B "Use software leverage to your advantage |
20 | 1040 and the lesser tenet |
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1041 .B "allow the user to tailor the environment |
20 | 1042 are ideally followed in the design of \s-1MH\s0. |
21 | 1043 Tailoring the environment is heavily encouraged by the ability to |
30 | 1044 directly define default options to programs. |
1045 It is even possible to define different default options | |
45
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1046 depending on the name under which a program is called. |
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1047 Software leverage is heavily encouraged by the ease of |
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1048 creating shell scripts that run a specific command line, |
30 | 1049 built of several \s-1MH\s0 programs. |
21 | 1050 There is few software that so much wants users to tailor their |
1051 environment and to leverage the use of the software, like \s-1MH\s0. | |
45
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1052 .PP |
21 | 1053 Just to make one example: |
23 | 1054 One might prefer a different listing format for the \f(CWscan\fP |
21 | 1055 program. |
30 | 1056 It is possible to take one of the distributed format files |
21 | 1057 or to write one yourself. |
1058 To use the format as default for \f(CWscan\fP, a single line, | |
1059 reading | |
1060 .DS | |
1061 .CW | |
1062 scan: -form FORMATFILE | |
1063 .DE | |
1064 must be added to \f(CW.mh_profile\fP. | |
1065 If one wants this different format as an additional command, | |
23 | 1066 instead of changing the default, he needs to create a link to |
1067 \f(CWscan\fP, for instance titled \f(CWscan2\fP. | |
21 | 1068 The line in \f(CW.mh_profile\fP would then start with \f(CWscan2\fP, |
45
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1069 as the option should only be in effect for a program that is called as |
21 | 1070 \f(CWscan2\fP. |
20 | 1071 |
1072 .PP | |
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1073 .B "Make every program a filter |
21 | 1074 is hard to find in \s-1MH\s0. |
1075 The reason therefore is that most of \s-1MH\s0's tools provide | |
45
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1076 basic file system operations for mailboxes. |
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1077 It is the same reason because of which \f(CWls\fP, \f(CWcp\fP, \f(CWmv\fP, |
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1078 and \f(CWrm\fP aren't filters neither. |
23 | 1079 \s-1MH\s0 does not provide many filters itself, but it is a basis |
1080 to write filters for. | |
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1081 An example would be a mail text highlighter, |
30 | 1082 that means a program that makes use of a color terminal to display |
1083 header lines, quotations, and signatures in distinct colors. | |
45
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1084 The author's version of such a program is an awk script with 25 lines. |
21 | 1085 |
1086 .PP | |
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1087 .B "Build a prototype as soon as possible |
21 | 1088 was again well followed by \s-1MH\s0. |
1089 This tenet, of course, focuses on early development, which is | |
1090 long time ago for \s-1MH\s0. | |
1091 But without following this guideline at the very beginning, | |
23 | 1092 Bruce Borden may have not convinced the management of \s-1RAND\s0 |
1093 to ever create \s-1MH\s0. | |
1094 In Bruce' own words: | |
41 | 1095 .[ |
44 | 1096 ware rand history |
1097 %P 132 | |
41 | 1098 .] |
21 | 1099 .QP |
45
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1100 [...] but [Stockton Gaines and Norm Shapiro] were not able |
23 | 1101 to convince anyone that such a system would be fast enough to be usable. |
21 | 1102 I proposed a very short project to prove the basic concepts, |
1103 and my management agreed. | |
1104 Looking back, I realize that I had been very lucky with my first design. | |
1105 Without nearly enough design work, | |
1106 I built a working environment and some header files | |
1107 with key structures and wrote the first few \s-1MH\s0 commands: | |
1108 inc, show/next/prev, and comp. | |
1109 [...] | |
1110 With these three, I was able to convince people that the structure was viable. | |
1111 This took about three weeks. | |
0 | 1112 |
1113 .NH 2 | |
1114 Problems | |
42 | 1115 .XS |
1116 \*(SN Problems | |
1117 .XE | |
0 | 1118 .LP |
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1119 \s-1MH\s0 is not without problems. |
30 | 1120 There are two main problems: one is technical, the other is about human behavior. |
22 | 1121 .PP |
1122 \s-1MH\s0 is old and email today is very different to email in the time | |
1123 when \s-1MH\s0 was designed. | |
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1124 \s-1MH\s0 adapted to the changes pretty well, but it is limited, though. |
22 | 1125 \s-1MIME\s0 support and support for different character encodings |
1126 is available, but only on a moderate level. | |
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1127 This comes from limited development resources. |
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1128 More active developers could quickly change this. |
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1129 But \s-1MH\s0 is also limited by design, which is the larger problem. |
22 | 1130 \s-1IMAP\s0, for example, conflicts with \s-1MH\s0's design to a large extend. |
1131 These design conflicts are not easily solvable. | |
1132 Possibly, they require a redesign. | |
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1133 \s-1IMAP\s0 may be too different to the classic mail model, |
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1134 which \s-1MH\s0 covers, so that \s-1MH\s0 may never support it well. |
22 | 1135 .PP |
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1136 The other kind of problem are human habits. |
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1137 In this world, where almost all \s-1MUA\s0s are monolithic, |
22 | 1138 it is very difficult to convince people to use a toolbox style \s-1MUA\s0 |
1139 like \s-1MH\s0. | |
45
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1140 The habits are so strong, that even people who understand the concept |
30 | 1141 and advantages of \s-1MH\s0 do not like to switch, |
1142 simply because \s-1MH\s0 is different. | |
1143 Unfortunately, the frontends to \s-1MH\s0, which could provide familiar look'n'feel, | |
45
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1144 are quite outdated and thus not very appealing, compared to the modern interfaces |
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1145 of many monolithic \s-1MUA\s0s. |
20 | 1146 |
1147 .NH 2 | |
1148 Summary \s-1MH\s0 | |
42 | 1149 .XS |
1150 \*(SN Summary \s-1MH\s0 | |
1151 .XE | |
20 | 1152 .LP |
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1153 \s-1MH\s0 is an \s-1MUA\s0 that follows the Unix Philosophy in its design. |
31 | 1154 It consists of a toolchest of small tools, each of them does one job well. |
1155 The toolchest approach offers great flexibility to the user. | |
45
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1156 It is possible to utilize the complete power of the Unix shell with \s-1MH\s0. |
31 | 1157 This makes \s-1MH\s0 a very powerful mail system. |
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1158 Extending and customizing \s-1MH\s0 is easy and encouraged. |
31 | 1159 .PP |
1160 Apart from the user's perspective, \s-1MH\s0 is development-friendly. | |
1161 Its overall design follows clear rules. | |
1162 The single tools do only one job, thus they are easy to understand, | |
1163 easy to write, and good to maintain. | |
1164 They are all independent and do not interfere with the others. | |
1165 Automated testing of their function is a straight forward task. | |
1166 .PP | |
1167 It is sad, that \s-1MH\s0's differentness is its largest problem, | |
1168 as its differentness is also its largest advantage. | |
1169 Unfortunately, for most people their habits are stronger | |
1170 than the attraction of the clear design and the power, \s-1MH\s0 offers. | |
0 | 1171 |
8 | 1172 |
1173 | |
0 | 1174 .NH 1 |
1175 Case study: uzbl | |
42 | 1176 .XS |
1177 .sp .5v | |
1178 \*(SN Case study: uzbl | |
1179 .XE | |
32 | 1180 .LP |
1181 The last chapter took a look on the \s-1MUA\s0 \s-1MH\s0, | |
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1182 which is an old and established software. |
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1183 This chapter covers uzbl, a fresh new project. |
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1184 Uzbl is a web browser that adheres to the Unix Philosophy. |
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1185 Its name comes from the \fILolspeak\fP word for ``usable''; |
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1186 it is pronounced identical. |
0 | 1187 |
1188 .NH 2 | |
32 | 1189 Historical background |
42 | 1190 .XS |
1191 \*(SN Historical background | |
1192 .XE | |
0 | 1193 .LP |
32 | 1194 Uzbl was started by Dieter Plaetinck in April 2009. |
44 | 1195 The idea was born in a thread in the Arch Linux Forums. |
32 | 1196 .[ |
44 | 1197 arch linux forums |
1198 browser | |
32 | 1199 .] |
1200 After some discussion about failures of well known web browsers, | |
1201 Plaetinck (alias Dieter@be) came up with a very sketchy proposal | |
1202 of how a better web browser could look like. | |
1203 To the question of another member, if Plaetinck would write that program, | |
1204 because it would sound fantastic, Plaetinck replied: | |
1205 ``Maybe, if I find the time ;-)''. | |
1206 .PP | |
1207 Fortunately, he found the time. | |
1208 One day later, the first prototype was out. | |
1209 One week later, uzbl had an own website. | |
1210 One month after the first code showed up, | |
1211 a mailing list was installed to coordinate and discuss further development. | |
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1212 Then a wiki followed to store documentation and scripts that showed up on the |
32 | 1213 mailing list and elsewhere. |
1214 .PP | |
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1215 In the, now, one year of uzbl's existence, it was heavily developed on various branches. |
32 | 1216 Plaetinck's task became more and more to only merge the best code from the |
1217 different branches into his main branch, and to apply patches. | |
1218 About once a month, Plaetinck released a new version. | |
1219 In September 2009, he presented several forks of uzbl. | |
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1220 Uzbl, actually, opened the field for a whole family of web browsers with similar shape. |
32 | 1221 .PP |
1222 In July 2009, \fILinux Weekly News\fP published an interview with Plaetinck about uzbl. | |
1223 In September 2009, the uzbl web browser was on \fISlashdot\fP. | |
0 | 1224 |
1225 .NH 2 | |
32 | 1226 Contrasts to other web browsers |
42 | 1227 .XS |
1228 \*(SN Contrasts to other web browsers | |
1229 .XE | |
0 | 1230 .LP |
32 | 1231 Like most \s-1MUA\s0s are monolithic, but \s-1MH\s0 is a toolchest, |
1232 most web browsers are monolithic, but uzbl is a frontend to a toolchest. | |
1233 .PP | |
1234 Today, uzbl is divided into uzbl-core and uzbl-browser. | |
1235 Uzbl-core is, how its name already indicates, the core of uzbl. | |
1236 It handles commands and events to interface other programs, | |
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1237 and also displays webpages by using \fIwebkit\fP as render engine. |
32 | 1238 Uzbl-browser combines uzbl-core with a bunch of handler scripts, a status bar, |
1239 an event manager, yanking, pasting, page searching, zooming, and more stuff, | |
1240 to form a ``complete'' web browser. | |
1241 In the following text, the term ``uzbl'' usually stands for uzbl-browser, | |
1242 so uzbl-core is included. | |
1243 .PP | |
1244 Unlike most other web browsers, uzbl is mainly the mediator between the | |
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1245 various tools that cover single jobs. |
35 | 1246 Therefore, uzbl listens for commands on a named pipe (fifo), a Unix socket, |
1247 and on stdin, and it writes events to a Unix socket and to stdout. | |
1248 Loading a webpage in a running uzbl instance requires only: | |
32 | 1249 .DS |
1250 .CW | |
1251 echo 'uri http://example.org' >/path/to/uzbl-fifo | |
1252 .DE | |
45
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1253 The graphical rendering of the webpage is done by webkit, |
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1254 a web content engine. |
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1255 Uzbl-core is built around libwebkit. |
32 | 1256 .PP |
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1257 Downloads, browsing history, bookmarks, and the like are not provided |
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1258 by the core itself, like they are in other web browsers. |
35 | 1259 Uzbl-browser also only provides, so called, handler scripts that wrap |
1260 external applications which provide the actual functionality. | |
32 | 1261 For instance, \fIwget\fP is used to download files and uzbl-browser |
1262 includes a script that calls wget with appropriate options in | |
1263 a prepared environment. | |
1264 .PP | |
1265 Modern web browsers are proud to have addons, plugins, and modules, instead. | |
1266 This is their effort to achieve similar goals. | |
35 | 1267 But instead of using existing, external programs, modern web browsers |
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1268 include these functions. |
0 | 1269 |
1270 .NH 2 | |
32 | 1271 Discussion of the design |
42 | 1272 .XS |
1273 \*(SN Discussion of the design | |
1274 .XE | |
0 | 1275 .LP |
32 | 1276 This section discusses uzbl in regard of the Unix Philosophy, |
1277 as identified by Gancarz. | |
1278 | |
1279 .PP | |
35 | 1280 .B "Make each program do one thing well" . |
1281 Uzbl tries to be a web browser and nothing else. | |
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1282 The common definition of a web browser is, of course, highly influenced by |
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1283 existing implementations of web browsers, although they are degenerated. |
35 | 1284 Web browsers should be programs to browse the web, and nothing more. |
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1285 This is the one thing they should do. |
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1286 .PP |
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1287 Web browsers should not, for instance, manage downloads. |
35 | 1288 This is the job download managers exist for. |
1289 Download managers do primary care about being good in downloading files. | |
1290 Modern web browsers provide download management only as a secondary feature. | |
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1291 How could they do this job better, than programs that exist only for |
35 | 1292 this very job? |
1293 And how could anyone want less than the best download manager available? | |
32 | 1294 .PP |
35 | 1295 A web browser's job is to let the user browse the web. |
1296 This means, navigating through websites by following links. | |
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1297 Rendering the \s-1HTML\s0 sources is a different job, too. |
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1298 It is covered by the webkit render engine, in uzbl's case. |
35 | 1299 Audio and video content and files like PostScript, \s-1PDF\s0, and the like, |
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1300 are also not the job of a web browser. |
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1301 They should be handled by external applications \(en |
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1302 ones which's job is to handle such data. |
35 | 1303 Uzbl strives to do it this way. |
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1304 .PP |
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1305 Remember Doug McIlroy: |
35 | 1306 .I |
1307 ``Write programs that do one thing and do it well. | |
1308 Write programs to work together.'' | |
1309 .R | |
1310 .PP | |
1311 The lesser tenet | |
1312 .B "allow the user to tailor the environment | |
1313 matches good here. | |
1314 There was the question, how anyone could want anything less than the | |
1315 best program for the job. | |
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1316 But as personal preferences matter, it is probably more important to ask: |
35 | 1317 How could anyone want something else than his preferred program for the job? |
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1318 .PP |
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1319 Usually users want one program for a specific job. |
35 | 1320 Hence, whenever the task is, for instance, downloading, |
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1321 the same download manager should be used. |
35 | 1322 More advanced users might want to have this download manager in this |
1323 situation and that one in that situation. | |
1324 They should be able to configure it this way. | |
1325 With uzbl, one can use any download manager the user wants. | |
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1326 To switch to a different one, only one line in a small handler script |
35 | 1327 needs to be changed. |
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1328 Alternatively it would be possible to query the program to use by |
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1329 reading a global file or an environment variable, in the handler script. |
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1330 .PP |
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1331 Uzbl does neither have its own download manager nor depends on a |
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1332 specific one, hence uzbl's browsing abilities will not be lowered by having |
35 | 1333 a bad download manager. |
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1334 Uzbl's download capabilities will be just as good as the ones of the best |
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1335 download manager available on the system. |
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1336 Of course, this applies to all of the other supplementary tools, too. |
32 | 1337 |
1338 .PP | |
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1339 .B "Use software leverage to your advantage" . |
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1340 Uzbl is designed to be extended by external tools. |
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1341 These external tools are usually wrapped by small handler shell scripts. |
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1342 Shell scripts are the glue in this approach. |
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1343 They make the various parts fit together. |
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1344 .PP |
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1345 The history mechanism of uzbl shall be presented as an example. |
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1346 Uzbl is configured to spawn a script to append an entry to the history |
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1347 whenever the event of a fully loaded page occurs. |
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1348 The script to append the entry to the history is not much more than: |
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1349 .DS |
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1350 .CW |
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1351 #!/bin/sh |
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1352 file=/path/to/uzbl-history |
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1353 echo `date +'%Y-%m-%d %H:%M:%S'`" $6 $7" >> $file |
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1354 .DE |
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1355 \f(CW$6\fP and \f(CW$7\fP expand to the \s-1URL\s0 and the page title. |
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1356 .PP |
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1357 For loading an entry, a key is bound to spawn a load-from-history script. |
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1358 The script reverses the history to have newer entries first, |
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1359 then displays \fIdmenu\fP to let the user select an item, |
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1360 and afterwards writes the selected \s-1URL\s0 into uzbl's command input pipe. |
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1361 With error checking and corner case handling removed, |
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1362 the script looks like this: |
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1363 .DS |
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1364 .CW |
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1365 #!/bin/sh |
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1366 file=/path/to/uzbl-history |
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1367 goto=`tac $file | dmenu | cut -d' ' -f 3` |
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1368 echo "uri $goto" > $4 |
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1369 .DE |
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1370 \f(CW$4\fP expands to the path of the command input pipe of the current |
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1371 uzbl instance. |
32 | 1372 |
1373 .PP | |
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1374 .B "Avoid captive user interfaces" . |
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1375 One could say, that uzbl, to a large extend, actually \fIis\fP |
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1376 a captive user interface. |
37 | 1377 But the difference to most other web browsers is, that uzbl is only |
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1378 the captive user interface frontend (and the core of the backend). |
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1379 Many parts of the backend are independent of uzbl. |
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1380 Some are distributed with uzbl, for some external programs, |
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1381 handler scripts are distributed, |
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1382 but arbitrary additional functionality can be added if desired. |
37 | 1383 .PP |
1384 The frontend is captive \(en that is true. | |
1385 This is okay for the task of browsing the web, as this task is only relevant | |
1386 for humans. | |
1387 Automated programs would \fIcrawl\fP the web. | |
1388 That means, they read the source directly. | |
1389 The source includes all the semantics. | |
1390 The graphical representation is just for humans to transfer the semantics | |
1391 more intuitively. | |
32 | 1392 |
1393 .PP | |
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1394 .B "Make every program a filter" . |
37 | 1395 Graphical web browsers are almost dead ends in the chain of information flow. |
1396 Thus it is difficult to see what graphical web browsers should filter. | |
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1397 Graphical web browsers exist almost only to be interactively used by humans. |
37 | 1398 The only case when one might want to automate the rendering function is |
1399 to generate images of rendered webpages. | |
1400 | |
1401 .PP | |
1402 .B "Small is beautiful" | |
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1403 is not easy to apply to a web browser, because modern web technology |
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1404 is very complex, hence the rendering task is very complex. |
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1405 Modern web browsers have to consist of many thousand lines of code, |
37 | 1406 unfortunately. |
1407 Using the toolchest approach and wrappers can split the browser into | |
1408 several small parts, tough. | |
1409 .PP | |
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1410 As of March 2010, uzbl-core consists of about 3\,500 lines of C code. |
37 | 1411 The distribution includes another 3\,500 lines of Shell and Python code, |
1412 which are the handler scripts and plugins like a modal interface. | |
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1413 Further more, uzbl uses functionality of external tools like |
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1414 \fIwget\fP and \fInetcat\fP. |
37 | 1415 Up to this point, uzbl looks pretty neat and small. |
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1416 The ugly part of uzbl is the web content renderer, webkit. |
37 | 1417 Webkit consists of roughly 400\,000 (!) lines of code. |
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1418 Unfortunately, small web render engines are not possible anymore |
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1419 because of the modern web. |
35 | 1420 |
1421 .PP | |
1422 .B "Build a prototype as soon as possible" . | |
1423 Plaetinck made his code public, right from the beginning. | |
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1424 Discussion and development was, and still is, open to everyone interested. |
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1425 Development versions of uzbl can be obtained very simply from the code |
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1426 repository. |
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1427 Within the first year of uzbl's existence, a new version was released |
35 | 1428 more often than once a month. |
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1429 Different forks and branches arose. |
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1430 They introduced new features, which were tested for suitability |
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1431 for the main branch. |
35 | 1432 The experiences of using prototypes influenced further development. |
1433 Actually, all development was community driven. | |
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1434 Plaetinck says, three months after uzbl's birth: |
35 | 1435 ``Right now I hardly code anything myself for Uzbl. |
1436 I just merge in other people's code, ponder a lot, and lead the discussions.'' | |
1437 .[ | |
44 | 1438 lwn |
1439 uzbl | |
35 | 1440 .] |
32 | 1441 |
0 | 1442 |
1443 .NH 2 | |
1444 Problems | |
42 | 1445 .XS |
1446 \*(SN Problems | |
1447 .XE | |
0 | 1448 .LP |
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1449 Similar to \s-1MH\s0, uzbl, too suffers from being different. |
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1450 It is sad, but people use what they know. |
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1451 Fortunately, uzbl's user interface can look and feel very much the |
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1452 same as the one of the well known web browsers, |
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1453 hiding the internal differences. |
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1454 But uzbl has to provide this similar look and feel to be accepted |
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1455 as a ``normal'' browser by ``normal'' users. |
37 | 1456 .PP |
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1457 Though, the more important problem is the modern web. |
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1458 The modern web is simply broken. |
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1459 It has state in a state-less protocol, |
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1460 it misuses technologies, |
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1461 and it is helplessly overloaded. |
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1462 The result are web content render engines that must consist |
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1463 of hundreds of thousands lines of code. |
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1464 They also must combine and integrate many different technologies, |
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1465 only to make our modern web accessible. |
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1466 Website to image converter are hardly possible to run without |
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1467 human interaction because of state in sessions, impossible |
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1468 deep-linking, and unautomatable technologies. |
37 | 1469 .PP |
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1470 The web was misused to provide all kinds of imaginable wishes. |
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1471 Now web browsers, and eventually the users, suffer from it. |
37 | 1472 |
8 | 1473 |
32 | 1474 .NH 2 |
1475 Summary uzbl | |
42 | 1476 .XS |
1477 \*(SN Summary uzbl | |
1478 .XE | |
32 | 1479 .LP |
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1480 ``Uzbl is a browser that adheres to the Unix Philosophy'', |
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1481 that is how uzbl is seen by its authors. |
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1482 Indeed, uzbl follows the Unix Philosophy in many ways. |
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1483 It consists of independent parts that work together, |
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1484 while its core is mainly a mediator which glues the parts together. |
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1485 .PP |
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1486 Software leverage can excellently be seen in uzbl. |
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1487 External tools are used, independent tasks are separated |
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1488 in independent parts and glued together with small handler scripts. |
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1489 .PP |
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1490 As uzbl, more or less, consists of a set of tools and a bit |
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1491 of glue, anyone can put the parts together and expand it |
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1492 in any desired way. |
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1493 Uzbl is very flexible and customizable. |
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1494 These properties make it valuable for advanced users, |
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1495 but may keep novice users from using it. |
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1496 .PP |
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1497 But uzbl's main problem is the modern web, that makes it hard |
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1498 to design a sane web browser. |
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1499 Despite this bad situation, uzbl does a fairly good job. |
32 | 1500 |
8 | 1501 |
0 | 1502 .NH 1 |
1503 Final thoughts | |
42 | 1504 .XS |
1505 .sp .5v | |
1506 \*(SN Final thoughts | |
1507 .XE | |
0 | 1508 |
1509 .NH 2 | |
1510 Quick summary | |
42 | 1511 .XS |
1512 \*(SN Quick summary | |
1513 .XE | |
0 | 1514 .LP |
1515 good design | |
1516 .LP | |
1517 unix phil | |
1518 .LP | |
1519 case studies | |
1520 | |
1521 .NH 2 | |
1522 Why people should choose | |
42 | 1523 .XS |
1524 \*(SN Why people should choose | |
1525 .XE | |
0 | 1526 .LP |
1527 Make the right choice! | |
1528 | |
42 | 1529 .nr PI .3i |
0 | 1530 .rm ]< |
1531 .de ]< | |
1532 .LP | |
1533 .de FP | |
1534 .IP \\\\$1. | |
1535 \\.. | |
1536 .rm FS FE | |
1537 .. | |
42 | 1538 .ds CH " |
1539 .bp | |
1540 .rs | |
1541 .sp .3i | |
1542 .TL | |
0 | 1543 References |
42 | 1544 .LP |
1545 .XS | |
1546 .sp .5v | |
1547 References | |
1548 .XE | |
1549 .sp 2v | |
1550 .nr PS -1 | |
1551 .nr VS -1 | |
0 | 1552 .[ |
1553 $LIST$ | |
1554 .] | |
42 | 1555 .\".wh -1p |
1556 .bp | |
1557 .PX |