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1 .\".if n .pl 1000i
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2 .de XX
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3 .pl 1v
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4 ..
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5 .em XX
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6 .\".nr PI 0
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7 .\".if t .nr PD .5v
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8 .\".if n .nr PD 1v
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9 .nr lu 0
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10 .de CW
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11 .nr PQ \\n(.f
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12 .if t .ft CW
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13 .ie ^\\$1^^ .if n .ul 999
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14 .el .if n .ul 1
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15 .if t .if !^\\$1^^ \&\\$1\f\\n(PQ\\$2
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16 .if n .if \\n(.$=1 \&\\$1
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17 .if n .if \\n(.$>1 \&\\$1\c
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18 .if n .if \\n(.$>1 \&\\$2
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19 ..
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20 .ds [. \ [
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21 .ds .] ]
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22 .\"----------------------------------------
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23 .TL
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24 Why the Unix Philosophy still matters
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25 .AU
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26 markus schnalke <meillo@marmaro.de>
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27 .AB
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28 .ti \n(.iu
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29 This paper discusses the importance of the Unix Philosophy in software design.
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30 Today, few software designers are aware of these concepts,
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31 and thus most modern software is limited and does not make use of software leverage.
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32 Knowing and following the tenets of the Unix Philosophy makes software more valuable.
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33 .AE
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34
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35 .\".if t .2C
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36
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37 .FS
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38 .ps -1
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39 This paper was prepared for the seminar ``Software Analysis'' at University Ulm.
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40 Mentor was professor Schweiggert. 2010-02-05
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41 .br
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42 You may get this document from my website
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43 .CW \s-1http://marmaro.de/docs
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44 .FE
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45
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46 .NH 1
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47 Introduction
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48 .LP
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49 Building a software is a process from an idea of the purpose of the software
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50 to its release.
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51 No matter \fIhow\fP the process is run, two things are common:
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52 the initial idea and the release.
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53 The process in between can be of any shape.
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54 The the maintenance work after the release is ignored for the moment.
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55 .PP
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56 The process of building splits mainly in two parts:
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57 the planning of what and how to build, and implementing the plan by writing code.
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58 This paper focuses on the planning part \(en the designing of the software.
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59 .PP
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60 Software design is the plan of how the internals and externals of the software should look like,
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61 based on the requirements.
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62 This paper discusses the recommendations of the Unix Philosophy about software design.
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63 .PP
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64 The here discussed ideas can get applied by any development process.
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65 The Unix Philosophy does recommend how the software development process should look like,
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66 but this shall not be of matter here.
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67 Similar, the question of how to write the code is out of focus.
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68 .PP
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69 The name ``Unix Philosophy'' was already mentioned several times, but it was not explained yet.
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70 The Unix Philosophy is the essence of how the Unix operating system and its toolchest was designed.
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71 It is no limited set of rules, but what people see to be common to typical Unix software.
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72 Several people stated their view on the Unix Philosophy.
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73 Best known are:
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74 .IP \(bu
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75 Doug McIlroy's summary: ``Write programs that do one thing and do it well.''
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76 .[
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77 %A M. D. McIlroy
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78 %A E. N. Pinson
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79 %A B. A. Taque
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meillo@1
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80 %T UNIX Time-Sharing System Forward
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81 %J The Bell System Technical Journal
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82 %D 1978
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83 %V 57
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84 %N 6
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85 %P 1902
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86 .]
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87 .IP \(bu
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88 Mike Gancarz' book ``The UNIX Philosophy''.
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89 .[
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90 %A Mike Gancarz
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91 %T The UNIX Philosophy
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92 %D 1995
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93 %I Digital Press
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94 .]
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95 .IP \(bu
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96 Eric S. Raymond's book ``The Art of UNIX Programming''.
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97 .[
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98 %A Eric S. Raymond
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99 %T The Art of UNIX Programming
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100 %D 2003
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101 %I Addison-Wesley
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102 %O .CW \s-1http://www.faqs.org/docs/artu/
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103 .]
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104 .LP
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105 These different views on the Unix Philosophy have much in common.
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106 Especially, the main concepts are similar for all of them.
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107 But there are also points on which they differ.
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108 This only underlines what the Unix Philosophy is:
|
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109 A retrospective view on the main concepts of Unix software;
|
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110 especially those that were successful and unique to Unix.
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111 .\" really?
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112 .PP
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113 Before we will have a look at concrete concepts,
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114 we discuss why software design is important
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115 and what problems bad design introduces.
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116
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117
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118 .NH 1
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119 Importance of software design in general
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120 .LP
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121 Why should we design software at all?
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122 It is general knowledge, that even a bad plan is better than no plan.
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123 Ignoring software design is programming without a plan.
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124 This will lead pretty sure to horrible results.
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125 .PP
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126 The design of a software is its internal and external shape.
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127 The design talked about here has nothing to do with visual appearance.
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128 If we see a program as a car, then its color is of no matter.
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129 Its design would be the car's size, its shape, the number and position of doors,
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130 the ratio of passenger and cargo transport, and so forth.
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131 .PP
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132 A software's design is about quality properties.
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133 Each of the cars may be able to drive from A to B,
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134 but it depends on its properties whether it is a good car for passenger transport or not.
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135 It also depends on its properties if it is a good choice for a rough mountain area.
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136 .PP
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137 Requirements to a software are twofold: functional and non-functional.
|
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138 Functional requirements are easier to define and to verify.
|
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139 They are directly the software's functions.
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140 Functional requirements are the reason why software gets written.
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141 Someone has a problem and needs a tool to solve it.
|
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142 Being able to solve the problem is the main functional requirement.
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143 It is the driving force behind all programming effort.
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144 .PP
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145 On the other hand, there are also non-functional requirements.
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146 They are called \fIquality\fP requirements, too.
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147 The quality of a software is about properties that are not directly related to
|
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148 the software's basic functions.
|
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149 Quality aspects are about the properties that are overlooked at first sight.
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150 .PP
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151 Quality is of few matter when the software gets initially built,
|
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152 but it will be of matter in usage and maintenance of the software.
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153 A short-sighted might see in developing a software mainly building something up.
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154 Reality shows, that building the software the first time is only a small amount
|
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155 of the overall work.
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156 Bug fixing, extending, rebuilding of parts \(en short: maintenance work \(en
|
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157 does soon take over the major part of the time spent on a software.
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158 Not to forget the usage of the software.
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159 These processes are highly influenced by the software's quality.
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160 Thus, quality should never be neglected.
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161 The problem is that you hardly ``stumble over'' bad quality during the first build,
|
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162 but this is the time when you should care about good quality most.
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163 .PP
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164 Software design is not about the basic function of a software;
|
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165 this requirement will get satisfied anyway, as it is the main driving force behind the development.
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166 Software design is about quality aspects of the software.
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167 Good design will lead to good quality, bad design to bad quality.
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168 The primary functions of the software will be affected modestly by bad quality,
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169 but good quality can provide a lot of additional gain from the software,
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170 even at places where one never expected it.
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171 .PP
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172 The ISO/IEC 9126-1 standard, part 1,
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173 .[
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174 %I International Organization for Standardization
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175 %T ISO Standard 9126: Software Engineering \(en Product Quality, part 1
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176 %C Geneve
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177 %D 2001
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178 .]
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179 defines the quality model as consisting out of:
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180 .IP \(bu
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181 .I Functionality
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182 (suitability, accuracy, inter\%operability, security)
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183 .IP \(bu
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184 .I Reliability
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185 (maturity, fault tolerance, recoverability)
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186 .IP \(bu
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187 .I Usability
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188 (understandability, learnability, operability, attractiveness)
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189 .IP \(bu
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190 .I Efficiency
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191 (time behavior, resource utilization)
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192 .IP \(bu
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193 .I Maintainability
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194 (analysability, changeability, stability, testability)
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195 .IP \(bu
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196 .I Portability
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197 (adaptability, installability, co-existence, replaceability)
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198 .LP
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199 These goals are parts of a software's design.
|
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200 Good design can give these properties to a software,
|
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201 bad designed software will miss them.
|
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202 .PP
|
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203 One further goal of software design is consistency.
|
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204 Consistency eases understanding, working on, and using things.
|
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205 Consistent internals and consistent interfaces to the outside can be provided by good design.
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206 .PP
|
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207 We should design software because good design avoids many problems during a software's lifetime.
|
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208 And we should design software because good design can offer much gain,
|
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209 that can be unrelated to the software main intend.
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210 Indeed, we should spend much effort into good design to make the software more valuable.
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211 The Unix Philosophy shows how to design software well.
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212 It offers guidelines to achieve good quality and high gain for the effort spent.
|
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213
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214
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215 .NH 1
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216 The Unix Philosophy
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217 .LP
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218 The origins of the Unix Philosophy were already introduced.
|
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219 This chapter explains the philosophy, oriented on Gancarz,
|
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220 and shows concrete examples of its application.
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221
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222 .NH 2
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223 Pipes
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224 .LP
|
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225 Following are some examples to demonstrate how applied Unix Philosophy feels like.
|
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226 Knowledge of using the Unix shell is assumed.
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227 .PP
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228 Counting the number of files in the current directory:
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229 .DS I 2n
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230 .CW
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231 .ps -1
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232 ls | wc -l
|
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233 .DE
|
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234 The
|
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235 .CW ls
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236 command lists all files in the current directory, one per line,
|
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237 and
|
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238 .CW "wc -l
|
meillo@8
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239 counts the number of lines.
|
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240 .PP
|
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241 Counting the number of files that do not contain ``foo'' in their name:
|
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242 .DS I 2n
|
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243 .CW
|
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244 .ps -1
|
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245 ls | grep -v foo | wc -l
|
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246 .DE
|
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247 Here, the list of files is filtered by
|
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248 .CW grep
|
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249 to remove all that contain ``foo''.
|
meillo@4
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250 The rest is the same as in the previous example.
|
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251 .PP
|
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252 Finding the five largest entries in the current directory.
|
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253 .DS I 2n
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254 .CW
|
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255 .ps -1
|
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256 du -s * | sort -nr | sed 5q
|
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|
257 .DE
|
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258 .CW "du -s *
|
meillo@4
|
259 returns the recursively summed sizes of all files
|
meillo@8
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260 \(en no matter if they are regular files or directories.
|
meillo@4
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261 .CW "sort -nr
|
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262 sorts the list numerically in reverse order.
|
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263 Finally,
|
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264 .CW "sed 5q
|
meillo@4
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265 quits after it has printed the fifth line.
|
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266 .PP
|
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267 The presented command lines are examples of what Unix people would use
|
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268 to get the desired output.
|
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269 There are also other ways to get the same output.
|
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270 It's a user's decision which way to go.
|
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271 .PP
|
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272 The examples show that many tasks on a Unix system
|
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273 are accomplished by combining several small programs.
|
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274 The connection between the single programs is denoted by the pipe operator `|'.
|
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275 .PP
|
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276 Pipes, and their extensive and easy use, are one of the great
|
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277 achievements of the Unix system.
|
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278 Pipes between programs have been possible in earlier operating systems,
|
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279 but it has never been a so central part of the concept.
|
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280 When, in the early seventies, Doug McIlroy introduced pipes for the
|
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281 Unix system,
|
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282 ``it was this concept and notation for linking several programs together
|
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283 that transformed Unix from a basic file-sharing system to an entirely new way of computing.''
|
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284 .[
|
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285 %T Unix: An Oral History
|
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286 %O .CW \s-1http://www.princeton.edu/~hos/frs122/unixhist/finalhis.htm
|
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|
287 .]
|
meillo@4
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288 .PP
|
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289 Being able to specify pipelines in an easy way is,
|
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290 however, not enough by itself.
|
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291 It is only one half.
|
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292 The other is the design of the programs that are used in the pipeline.
|
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293 They have to interfaces that allows them to be used in such a way.
|
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294
|
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295 .NH 2
|
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296 Interface design
|
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297 .LP
|
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298 Unix is, first of all, simple \(en Everything is a file.
|
meillo@5
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299 Files are sequences of bytes, without any special structure.
|
meillo@5
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300 Programs should be filters, which read a stream of bytes from ``standard input'' (stdin)
|
meillo@5
|
301 and write a stream of bytes to ``standard output'' (stdout).
|
meillo@5
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302 .PP
|
meillo@8
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303 If the files \fIare\fP sequences of bytes,
|
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|
304 and the programs \fIare\fP filters on byte streams,
|
meillo@11
|
305 then there is exactly one standardized data interface.
|
meillo@5
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306 Thus it is possible to combine them in any desired way.
|
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|
307 .PP
|
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|
308 Even a handful of small programs will yield a large set of combinations,
|
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|
309 and thus a large set of different functions.
|
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|
310 This is leverage!
|
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|
311 If the programs are orthogonal to each other \(en the best case \(en
|
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312 then the set of different functions is greatest.
|
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313 .PP
|
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314 Programs might also have a separate control interface,
|
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315 besides their data interface.
|
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|
316 The control interface is often called ``user interface'',
|
meillo@11
|
317 because it is usually designed to be used by humans.
|
meillo@11
|
318 The Unix Philosophy discourages to assume the user to be human.
|
meillo@11
|
319 Interactive use of software is slow use of software,
|
meillo@11
|
320 because the program waits for user input most of the time.
|
meillo@11
|
321 Interactive software requires the user to be in front of the computer
|
meillo@11
|
322 all the time.
|
meillo@11
|
323 Interactive software occupy the user's attention while they are running.
|
meillo@11
|
324 .PP
|
meillo@11
|
325 Now we come back to the idea of using several small programs, combined,
|
meillo@11
|
326 to have a more specific function.
|
meillo@11
|
327 If these single tools would all be interactive,
|
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|
328 how would the user control them?
|
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|
329 It is not only a problem to control several programs at once if they run at the same time,
|
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|
330 it also very inefficient to have to control each of the single programs
|
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|
331 that are intended to work as one large program.
|
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|
332 Hence, the Unix Philosophy discourages programs to demand interactive use.
|
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333 The behavior of programs should be defined at invocation.
|
meillo@11
|
334 This is done by specifying arguments (``command line switches'') to the program call.
|
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|
335 Gancarz discusses this topic as ``avoid captive user interfaces''.
|
meillo@11
|
336 .[
|
meillo@11
|
337 %A Mike Gancarz
|
meillo@11
|
338 %T The UNIX Philosophy
|
meillo@11
|
339 %I Digital Press
|
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|
340 %D 1995
|
meillo@11
|
341 %P 88 ff.
|
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|
342 .]
|
meillo@11
|
343 .PP
|
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|
344 Non-interactive use is, during development, also an advantage for testing.
|
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|
345 Testing of interactive programs is much more complicated,
|
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|
346 than testing of non-interactive programs.
|
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|
347
|
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|
348 .NH 2
|
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|
349 The toolchest approach
|
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|
350 .LP
|
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|
351 A toolchest is a set of tools.
|
meillo@5
|
352 Instead of having one big tool for all tasks, one has many small tools,
|
meillo@5
|
353 each for one task.
|
meillo@5
|
354 Difficult tasks are solved by combining several of the small, simple tools.
|
meillo@5
|
355 .PP
|
meillo@11
|
356 The Unix toolchest \fIis\fP a set of small, (mostly) non-interactive programs
|
meillo@11
|
357 that are filters on byte streams.
|
meillo@11
|
358 They are, to a large extend, unrelated in their function.
|
meillo@11
|
359 Hence, the Unix toolchest provides a large set of functions
|
meillo@11
|
360 that can be accessed by combining the programs in the desired way.
|
meillo@11
|
361 .PP
|
meillo@11
|
362 There are also advantages for developing small toolchest programs.
|
meillo@5
|
363 It is easier and less error-prone to write small programs.
|
meillo@5
|
364 It is also easier and less error-prone to write a large set of small programs,
|
meillo@5
|
365 than to write one large program with all the functionality included.
|
meillo@5
|
366 If the small programs are combinable, then they offer even a larger set
|
meillo@5
|
367 of functions than the single large program.
|
meillo@5
|
368 Hence, one gets two advantages out of writing small, combinable programs.
|
meillo@5
|
369 .PP
|
meillo@5
|
370 There are two drawbacks of the toolchest approach.
|
meillo@8
|
371 First, one simple, standardized, unidirectional interface has to be sufficient.
|
meillo@5
|
372 If one feels the need for more ``logic'' than a stream of bytes,
|
meillo@8
|
373 then a different approach might be of need.
|
meillo@13
|
374 But it is also possible, that he just can not imagine a design where
|
meillo@8
|
375 a stream of bytes is sufficient.
|
meillo@8
|
376 By becoming more familiar with the ``Unix style of thinking'',
|
meillo@8
|
377 developers will more often and easier find simple designs where
|
meillo@8
|
378 a stream of bytes is a sufficient interface.
|
meillo@8
|
379 .PP
|
meillo@8
|
380 The second drawback of a toolchest affects the users.
|
meillo@5
|
381 A toolchest is often more difficult to use for novices.
|
meillo@9
|
382 It is necessary to become familiar with each of the tools,
|
meillo@5
|
383 to be able to use the right one in a given situation.
|
meillo@9
|
384 Additionally, one needs to combine the tools in a senseful way on its own.
|
meillo@9
|
385 This is like a sharp knife \(en it is a powerful tool in the hand of a master,
|
meillo@5
|
386 but of no good value in the hand of an unskilled.
|
meillo@5
|
387 .PP
|
meillo@8
|
388 However, learning single, small tool of the toolchest is easier than
|
meillo@8
|
389 learning a complex tool.
|
meillo@8
|
390 The user will have a basic understanding of a yet unknown tool,
|
meillo@8
|
391 if the several tools of the toolchest have a common style.
|
meillo@8
|
392 He will be able to transfer knowledge over one tool to another.
|
meillo@8
|
393 .PP
|
meillo@8
|
394 Moreover, the second drawback can be removed easily by adding wrappers
|
meillo@8
|
395 around the single tools.
|
meillo@5
|
396 Novice users do not need to learn several tools if a professional wraps
|
meillo@8
|
397 the single commands into a more high-level script.
|
meillo@5
|
398 Note that the wrapper script still calls the small tools;
|
meillo@5
|
399 the wrapper script is just like a skin around.
|
meillo@8
|
400 No complexity is added this way,
|
meillo@8
|
401 but new programs can get created out of existing one with very low effort.
|
meillo@5
|
402 .PP
|
meillo@5
|
403 A wrapper script for finding the five largest entries in the current directory
|
meillo@5
|
404 could look like this:
|
meillo@9
|
405 .DS I 2n
|
meillo@5
|
406 .CW
|
meillo@9
|
407 .ps -1
|
meillo@5
|
408 #!/bin/sh
|
meillo@5
|
409 du -s * | sort -nr | sed 5q
|
meillo@5
|
410 .DE
|
meillo@5
|
411 The script itself is just a text file that calls the command line
|
meillo@5
|
412 a professional user would type in directly.
|
meillo@8
|
413 Making the program flexible on the number of entries it prints,
|
meillo@8
|
414 is easily possible:
|
meillo@9
|
415 .DS I 2n
|
meillo@8
|
416 .CW
|
meillo@9
|
417 .ps -1
|
meillo@8
|
418 #!/bin/sh
|
meillo@8
|
419 num=5
|
meillo@8
|
420 [ $# -eq 1 ] && num="$1"
|
meillo@8
|
421 du -sh * | sort -nr | sed "${num}q"
|
meillo@8
|
422 .DE
|
meillo@8
|
423 This script acts like the one before, when called without an argument.
|
meillo@8
|
424 But one can also specify a numerical argument to define the number of lines to print.
|
meillo@5
|
425
|
meillo@16
|
426 .NH 2
|
meillo@8
|
427 A powerful shell
|
meillo@8
|
428 .LP
|
meillo@10
|
429 It was already said, that the Unix shell provides the possibility to
|
meillo@10
|
430 combine small programs into large ones easily.
|
meillo@10
|
431 A powerful shell is a great feature in other ways, too.
|
meillo@8
|
432 .PP
|
meillo@10
|
433 For instance by including a scripting language.
|
meillo@10
|
434 The control statements are build into the shell.
|
meillo@8
|
435 The functions, however, are the normal programs, everyone can use on the system.
|
meillo@10
|
436 Thus, the programs are known, so learning to program in the shell is easy.
|
meillo@8
|
437 Using normal programs as functions in the shell programming language
|
meillo@10
|
438 is only possible because they are small and combinable tools in a toolchest style.
|
meillo@8
|
439 .PP
|
meillo@8
|
440 The Unix shell encourages to write small scripts out of other programs,
|
meillo@8
|
441 because it is so easy to do.
|
meillo@8
|
442 This is a great step towards automation.
|
meillo@8
|
443 It is wonderful if the effort to automate a task equals the effort
|
meillo@8
|
444 it takes to do it the second time by hand.
|
meillo@8
|
445 If it is so, then the user will be happy to automate everything he does more than once.
|
meillo@8
|
446 .PP
|
meillo@8
|
447 Small programs that do one job well, standardized interfaces between them,
|
meillo@8
|
448 a mechanism to combine parts to larger parts, and an easy way to automate tasks,
|
meillo@8
|
449 this will inevitably produce software leverage.
|
meillo@8
|
450 Getting multiple times the benefit of an investment is a great offer.
|
meillo@10
|
451 .PP
|
meillo@10
|
452 The shell also encourages rapid prototyping.
|
meillo@10
|
453 Many well known programs started as quickly hacked shell scripts,
|
meillo@10
|
454 and turned into ``real'' programs, written in C, later.
|
meillo@10
|
455 Building a prototype first is a way to avoid the biggest problems
|
meillo@10
|
456 in application development.
|
meillo@10
|
457 Fred Brooks writes in ``No Silver Bullet'':
|
meillo@10
|
458 .[
|
meillo@10
|
459 %A Frederick P. Brooks, Jr.
|
meillo@10
|
460 %T No Silver Bullet: Essence and Accidents of Software Engineering
|
meillo@10
|
461 %B Information Processing 1986, the Proceedings of the IFIP Tenth World Computing Conference
|
meillo@10
|
462 %E H.-J. Kugler
|
meillo@10
|
463 %D 1986
|
meillo@10
|
464 %P 1069\(en1076
|
meillo@10
|
465 %I Elsevier Science B.V.
|
meillo@10
|
466 %C Amsterdam, The Netherlands
|
meillo@10
|
467 .]
|
meillo@10
|
468 .QP
|
meillo@10
|
469 The hardest single part of building a software system is deciding precisely what to build.
|
meillo@10
|
470 No other part of the conceptual work is so difficult as establishing the detailed
|
meillo@10
|
471 technical requirements, [...].
|
meillo@10
|
472 No other part of the work so cripples the resulting system if done wrong.
|
meillo@10
|
473 No other part is more difficult to rectify later.
|
meillo@10
|
474 .PP
|
meillo@10
|
475 Writing a prototype is a great method to become familiar with the requirements
|
meillo@10
|
476 and to actually run into real problems.
|
meillo@10
|
477 Today, prototyping is often seen as a first step in building a software.
|
meillo@10
|
478 This is, of course, good.
|
meillo@10
|
479 However, the Unix Philosophy has an \fIadditional\fP perspective on prototyping:
|
meillo@10
|
480 After having built the prototype, one might notice, that the prototype is already
|
meillo@10
|
481 \fIgood enough\fP.
|
meillo@10
|
482 Hence, no reimplementation, in a more sophisticated programming language, might be of need,
|
meillo@10
|
483 for the moment.
|
meillo@10
|
484 Maybe later, it might be neccessary to rewrite the software, but not now.
|
meillo@10
|
485 .PP
|
meillo@10
|
486 By delaying further work, one keeps the flexibility to react easily on
|
meillo@10
|
487 changing requirements.
|
meillo@10
|
488 Software parts that are not written will not miss the requirements.
|
meillo@10
|
489
|
meillo@16
|
490 .NH 2
|
meillo@10
|
491 Worse is better
|
meillo@10
|
492 .LP
|
meillo@10
|
493 The Unix Philosophy aims for the 80% solution;
|
meillo@10
|
494 others call it the ``Worse is better'' approach.
|
meillo@10
|
495 .PP
|
meillo@10
|
496 First, practical experience shows, that it is almost never possible to define the
|
meillo@10
|
497 requirements completely and correctly the first time.
|
meillo@10
|
498 Hence one should not try to; it will fail anyway.
|
meillo@10
|
499 Second, practical experience shows, that requirements change during time.
|
meillo@10
|
500 Hence it is best to delay requirement-based design decisions as long as possible.
|
meillo@10
|
501 Also, the software should be small and flexible as long as possible
|
meillo@10
|
502 to react on changing requirements.
|
meillo@10
|
503 Shell scripts, for example, are more easily adjusted as C programs.
|
meillo@10
|
504 Third, practical experience shows, that maintenance is hard work.
|
meillo@10
|
505 Hence, one should keep the amount of software as small as possible;
|
meillo@10
|
506 it should just fulfill the \fIcurrent\fP requirements.
|
meillo@10
|
507 Software parts that will be written later, do not need maintenance now.
|
meillo@10
|
508 .PP
|
meillo@10
|
509 Starting with a prototype in a scripting language has several advantages:
|
meillo@10
|
510 .IP \(bu
|
meillo@10
|
511 As the initial effort is low, one will likely start right away.
|
meillo@10
|
512 .IP \(bu
|
meillo@10
|
513 As working parts are available soon, the real requirements can get identified soon.
|
meillo@10
|
514 .IP \(bu
|
meillo@10
|
515 When a software is usable, it gets used, and thus tested.
|
meillo@10
|
516 Hence problems will be found at early stages of the development.
|
meillo@10
|
517 .IP \(bu
|
meillo@10
|
518 The prototype might be enough for the moment,
|
meillo@10
|
519 thus further work on the software can be delayed to a time
|
meillo@10
|
520 when one knows better about the requirements and problems,
|
meillo@10
|
521 than now.
|
meillo@10
|
522 .IP \(bu
|
meillo@10
|
523 Implementing now only the parts that are actually needed now,
|
meillo@10
|
524 requires fewer maintenance work.
|
meillo@10
|
525 .IP \(bu
|
meillo@10
|
526 If the global situation changes so that the software is not needed anymore,
|
meillo@10
|
527 then less effort was spent into the project, than it would have be
|
meillo@10
|
528 when a different approach had been used.
|
meillo@10
|
529
|
meillo@16
|
530 .NH 2
|
meillo@11
|
531 Upgrowth and survival of software
|
meillo@11
|
532 .LP
|
meillo@12
|
533 So far it was talked about \fIwriting\fP or \fIbuilding\fP software.
|
meillo@13
|
534 Although these are just verbs, they do imply a specific view on the work process
|
meillo@13
|
535 they describe.
|
meillo@12
|
536 The better verb, however, is to \fIgrow\fP.
|
meillo@12
|
537 .PP
|
meillo@12
|
538 Creating software in the sense of the Unix Philosophy is an incremental process.
|
meillo@12
|
539 It starts with a first prototype, which evolves as requirements change.
|
meillo@12
|
540 A quickly hacked shell script might become a large, sophisticated,
|
meillo@13
|
541 compiled program this way.
|
meillo@13
|
542 Its lifetime begins with the initial prototype and ends when the software is not used anymore.
|
meillo@13
|
543 While being alive it will get extended, rearranged, rebuilt (from scratch).
|
meillo@12
|
544 Growing software matches the view that ``software is never finished. It is only released.''
|
meillo@12
|
545 .[
|
meillo@13
|
546 %O FIXME
|
meillo@13
|
547 %A Mike Gancarz
|
meillo@13
|
548 %T The UNIX Philosophy
|
meillo@13
|
549 %P 26
|
meillo@12
|
550 .]
|
meillo@12
|
551 .PP
|
meillo@13
|
552 Software can be seen as being controlled by evolutionary processes.
|
meillo@13
|
553 Successful software is software that is used by many for a long time.
|
meillo@12
|
554 This implies that the software is needed, useful, and better than alternatives.
|
meillo@12
|
555 Darwin talks about: ``The survival of the fittest.''
|
meillo@12
|
556 .[
|
meillo@13
|
557 %O FIXME
|
meillo@13
|
558 %A Charles Darwin
|
meillo@12
|
559 .]
|
meillo@12
|
560 Transferred to software: The most successful software, is the fittest,
|
meillo@12
|
561 is the one that survives.
|
meillo@13
|
562 (This may be at the level of one creature, or at the level of one species.)
|
meillo@13
|
563 The fitness of software is affected mainly by four properties:
|
meillo@15
|
564 portability of code, portability of data, range of usability, and reusability of parts.
|
meillo@15
|
565 .\" .IP \(bu
|
meillo@15
|
566 .\" portability of code
|
meillo@15
|
567 .\" .IP \(bu
|
meillo@15
|
568 .\" portability of data
|
meillo@15
|
569 .\" .IP \(bu
|
meillo@15
|
570 .\" range of usability
|
meillo@15
|
571 .\" .IP \(bu
|
meillo@15
|
572 .\" reuseability of parts
|
meillo@13
|
573 .PP
|
meillo@15
|
574 (1)
|
meillo@15
|
575 .I "Portability of code
|
meillo@15
|
576 means, using high-level programming languages,
|
meillo@13
|
577 sticking to the standard,
|
meillo@13
|
578 and avoiding optimizations that introduce dependencies on specific hardware.
|
meillo@13
|
579 Hardware has a much lower lifetime than software.
|
meillo@13
|
580 By chaining software to a specific hardware,
|
meillo@13
|
581 the software's lifetime gets shortened to that of this hardware.
|
meillo@13
|
582 In contrast, software should be easy to port \(en
|
meillo@13
|
583 adaption is the key to success.
|
meillo@13
|
584 .\" cf. practice of prog: ch08
|
meillo@13
|
585 .PP
|
meillo@15
|
586 (2)
|
meillo@15
|
587 .I "Portability of data
|
meillo@15
|
588 is best achieved by avoiding binary representations
|
meillo@13
|
589 to store data, because binary representations differ from machine to machine.
|
meillo@13
|
590 Textual represenation is favored.
|
meillo@13
|
591 Historically, ASCII was the charset of choice.
|
meillo@13
|
592 In the future, UTF-8 might be the better choice, however.
|
meillo@13
|
593 Important is that it is a plain text representation in a
|
meillo@13
|
594 very common charset encoding.
|
meillo@13
|
595 Apart from being able to transfer data between machines,
|
meillo@13
|
596 readable data has the great advantage, that humans are able
|
meillo@13
|
597 to directly edit it with text editors and other tools from the Unix toolchest.
|
meillo@13
|
598 .\" gancarz tenet 5
|
meillo@13
|
599 .PP
|
meillo@15
|
600 (3)
|
meillo@15
|
601 A large
|
meillo@15
|
602 .I "range of usability
|
meillo@15
|
603 ensures good adaption, and thus good survival.
|
meillo@13
|
604 It is a special distinction if a software becomes used in fields of action,
|
meillo@13
|
605 the original authors did never imagine.
|
meillo@13
|
606 Software that solves problems in a general way will likely be used
|
meillo@13
|
607 for all kinds of similar problems.
|
meillo@13
|
608 Being too specific limits the range of uses.
|
meillo@13
|
609 Requirements change through time, thus use cases change or even vanish.
|
meillo@13
|
610 A good example in this point is Allman's sendmail.
|
meillo@13
|
611 Allman identifies flexibility to be one major reason for sendmail's success:
|
meillo@13
|
612 .[
|
meillo@13
|
613 %O FIXME
|
meillo@13
|
614 %A Allman
|
meillo@13
|
615 %T sendmail
|
meillo@13
|
616 .]
|
meillo@13
|
617 .QP
|
meillo@13
|
618 Second, I limited myself to the routing function [...].
|
meillo@13
|
619 This was a departure from the dominant thought of the time, [...].
|
meillo@13
|
620 .QP
|
meillo@13
|
621 Third, the sendmail configuration file was flexible enough to adopt
|
meillo@13
|
622 to a rapidly changing world [...].
|
meillo@12
|
623 .LP
|
meillo@13
|
624 Successful software adopts itself to the changing world.
|
meillo@13
|
625 .PP
|
meillo@15
|
626 (4)
|
meillo@15
|
627 .I "Reuse of parts
|
meillo@15
|
628 is even one step further.
|
meillo@13
|
629 A software may completely lose its field of action,
|
meillo@13
|
630 but parts of which the software is build may be general and independent enough
|
meillo@13
|
631 to survive this death.
|
meillo@13
|
632 If software is build by combining small independent programs,
|
meillo@13
|
633 then there are parts readily available for reuse.
|
meillo@13
|
634 Who cares if the large program is a failure,
|
meillo@13
|
635 but parts of it become successful instead?
|
meillo@10
|
636
|
meillo@16
|
637 .NH 2
|
meillo@14
|
638 Summary
|
meillo@0
|
639 .LP
|
meillo@14
|
640 This chapter explained the central ideas of the Unix Philosophy.
|
meillo@14
|
641 For each of the ideas, it was exposed what advantages they introduce.
|
meillo@14
|
642 The Unix Philosophy are guidelines that help to write valuable software.
|
meillo@14
|
643 From the view point of a software developer or software designer,
|
meillo@14
|
644 the Unix Philosophy provides answers to many software design problem.
|
meillo@14
|
645 .PP
|
meillo@14
|
646 The various ideas of the Unix Philosophy are very interweaved
|
meillo@14
|
647 and can hardly be applied independently.
|
meillo@14
|
648 However, the probably most important messages are:
|
meillo@14
|
649 .I "``Do one thing well!''" ,
|
meillo@14
|
650 .I "``Keep it simple!''" ,
|
meillo@14
|
651 and
|
meillo@14
|
652 .I "``Use software leverage!''
|
meillo@0
|
653
|
meillo@8
|
654
|
meillo@8
|
655
|
meillo@0
|
656 .NH 1
|
meillo@0
|
657 Case study: nmh
|
meillo@18
|
658 .LP
|
meillo@18
|
659 The last chapter introduced and explained the Unix Philosophy
|
meillo@18
|
660 from a general point of view.
|
meillo@18
|
661 The driving force were the guidelines and references to
|
meillo@18
|
662 existing software were given only sparsely.
|
meillo@18
|
663 In this and the next chapter, concrete software will be
|
meillo@18
|
664 the driving force in the discussion.
|
meillo@18
|
665 .PP
|
meillo@18
|
666 This first case study is about the mail user agents \s-1MH\s0
|
meillo@18
|
667 (``mail handler'') and its descendent \fInmh\fP (``new mail handler'').
|
meillo@18
|
668
|
meillo@0
|
669
|
meillo@0
|
670 .NH 2
|
meillo@18
|
671 History of \s-1MH\s0
|
meillo@0
|
672 .LP
|
meillo@18
|
673 In 1977, Stockton Gaines and Norman Shapiro of the \s-1RAND\s0 Corporation
|
meillo@18
|
674 came up with a concept for a new electronic mail system.
|
meillo@18
|
675 Till then, \s-1RAND\s0 had used \s-1MS\s0 (``mail system''),
|
meillo@18
|
676 which was monolithic.
|
meillo@18
|
677 In 1978 and 1989, Bruce Borden implemented the concept \(en
|
meillo@18
|
678 this was the birth of \s-1MH\s0.
|
meillo@18
|
679 .PP
|
meillo@18
|
680 Since then, \s-1RAND\s0, the University of California at Irvine and
|
meillo@18
|
681 at Berkeley, and several others have contributet to the software.
|
meillo@18
|
682 However, it's core concepts remained the same.
|
meillo@18
|
683 In the 90s, the development of \s-1MH\s0 slowed down.
|
meillo@18
|
684 Richard Coleman started with \fInmh\fP, the new mail handler,
|
meillo@18
|
685 in 1997 to improve \s-1MH\s0, especially in regard of modern emailing.
|
meillo@18
|
686 Today, nmh is developed by various people on the internet.
|
meillo@18
|
687 .[
|
meillo@18
|
688 %T RAND and the Information Evolution: A History in Essays and Vignettes
|
meillo@18
|
689 %A Willis H. Ware
|
meillo@18
|
690 %D 2008
|
meillo@18
|
691 %I The RAND Corporation
|
meillo@18
|
692 %P 128\(en137
|
meillo@18
|
693 %O .CW \s-1http://www.rand.org/pubs/corporate_pubs/CP537/
|
meillo@18
|
694 .]
|
meillo@18
|
695 .[
|
meillo@18
|
696 %T MH & xmh: Email for Users & Programmers
|
meillo@18
|
697 %A Jerry Peek
|
meillo@18
|
698 %D 1991, 1992, 1995
|
meillo@18
|
699 %I O'Reilly & Associates, Inc.
|
meillo@18
|
700 %P Appendix B
|
meillo@18
|
701 %O Also available online: \f(CW\s-2http://rand-mh.sourceforge.net/book/\fP
|
meillo@18
|
702 .]
|
meillo@0
|
703
|
meillo@0
|
704 .NH 2
|
meillo@0
|
705 Contrasts to similar sw
|
meillo@0
|
706 .LP
|
meillo@0
|
707 vs. Thunderbird, mutt, mailx, pine
|
meillo@0
|
708 .LP
|
meillo@0
|
709 flexibility, no redundancy, use the shell
|
meillo@0
|
710
|
meillo@0
|
711 .NH 2
|
meillo@0
|
712 Gains of the design
|
meillo@0
|
713 .LP
|
meillo@0
|
714
|
meillo@0
|
715 .NH 2
|
meillo@0
|
716 Problems
|
meillo@0
|
717 .LP
|
meillo@0
|
718
|
meillo@8
|
719
|
meillo@8
|
720
|
meillo@0
|
721 .NH 1
|
meillo@0
|
722 Case study: uzbl
|
meillo@0
|
723
|
meillo@0
|
724 .NH 2
|
meillo@0
|
725 History
|
meillo@0
|
726 .LP
|
meillo@0
|
727 uzbl is young
|
meillo@0
|
728
|
meillo@0
|
729 .NH 2
|
meillo@0
|
730 Contrasts to similar sw
|
meillo@0
|
731 .LP
|
meillo@0
|
732 like with nmh
|
meillo@0
|
733 .LP
|
meillo@0
|
734 addons, plugins, modules
|
meillo@0
|
735
|
meillo@0
|
736 .NH 2
|
meillo@0
|
737 Gains of the design
|
meillo@0
|
738 .LP
|
meillo@0
|
739
|
meillo@0
|
740 .NH 2
|
meillo@0
|
741 Problems
|
meillo@0
|
742 .LP
|
meillo@0
|
743 broken web
|
meillo@0
|
744
|
meillo@8
|
745
|
meillo@8
|
746
|
meillo@0
|
747 .NH 1
|
meillo@0
|
748 Final thoughts
|
meillo@0
|
749
|
meillo@0
|
750 .NH 2
|
meillo@0
|
751 Quick summary
|
meillo@0
|
752 .LP
|
meillo@0
|
753 good design
|
meillo@0
|
754 .LP
|
meillo@0
|
755 unix phil
|
meillo@0
|
756 .LP
|
meillo@0
|
757 case studies
|
meillo@0
|
758
|
meillo@0
|
759 .NH 2
|
meillo@0
|
760 Why people should choose
|
meillo@0
|
761 .LP
|
meillo@0
|
762 Make the right choice!
|
meillo@0
|
763
|
meillo@0
|
764 .nr PI .5i
|
meillo@0
|
765 .rm ]<
|
meillo@0
|
766 .de ]<
|
meillo@0
|
767 .LP
|
meillo@0
|
768 .de FP
|
meillo@0
|
769 .IP \\\\$1.
|
meillo@0
|
770 \\..
|
meillo@0
|
771 .rm FS FE
|
meillo@0
|
772 ..
|
meillo@0
|
773 .SH
|
meillo@0
|
774 References
|
meillo@0
|
775 .[
|
meillo@0
|
776 $LIST$
|
meillo@0
|
777 .]
|
meillo@0
|
778 .wh -1p
|