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1 .\".if n .pl 1000i
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2 .de XX
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4 ..
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5 .em XX
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6 .\".nr PI 0
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7 .\".if t .nr PD .5v
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8 .\".if n .nr PD 1v
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9 .nr lu 0
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10 .de CW
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11 .nr PQ \\n(.f
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12 .if t .ft CW
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13 .ie \\$1 .if n .ul 999
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14 .el .if n .ul 1
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15 .if t .if !\\$1 \&\\$1\f\\n(PQ\\$2
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17 .if n .if \\n(.$>1 \&\\$1\c
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18 .if n .if \\n(.$>1 \&\\$2
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19 ..
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20 .ds [. \ [
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21 .ds .] ]
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22 .\"----------------------------------------
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23 .TL
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24 Why the Unix Philosophy matters
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25 .AU
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26 markus schnalke <meillo@marmaro.de>
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27 .AB
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28 .ti \n(.iu
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29 This paper discusses the importance of the Unix Philosophy in software design.
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30 Today, few software designers are aware of these concepts,
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31 and thus most modern software is limited and does not make use of software leverage.
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32 Knowing and following the tenets of the Unix Philosophy makes software more valuable.
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33 .AE
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34
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35 .if t .2C
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36
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37 .FS
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38 .ps -1
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39 This paper was prepared for the seminar ``Software Analysis'' at University Ulm.
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40 Mentor was professor Schweiggert. 2010-02-05
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41 .br
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42 You may get this document from my website
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43 .CW \s-1http://marmaro.de/docs
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44 .FE
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45
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46 .NH 1
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47 Introduction
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48 .LP
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49 Building a software is a process from an idea of the purpose of the software
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50 to its release.
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51 No matter \fIhow\fP the process is run, two things are common:
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52 the initial idea and the release.
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53 The process inbetween can be of any shape.
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54 The the maintainance work after the release is ignored for the moment.
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55 .PP
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56 The process of building splits mainly in two parts:
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57 the planning of what and how to build, and implementing the plan by writing code.
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58 This paper focuses on the planning part \(en the designing of the software.
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59 .PP
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60 Software design is the plan of how the internals and externals of the software should look like,
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61 based on the requirements.
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62 This paper discusses the recommendations of the Unix Philosphy about software design.
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63 .PP
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64 The here discussed ideas can get applied by any development process.
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65 The Unix Philosphy does recommend how the software development process should look like,
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66 but this shall not be of matter here.
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67 Similar, the question of how to write the code is out of focus.
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68 .PP
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69 The name ``Unix Philosophy'' was already mentioned several times, but it was not explained yet.
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70 The Unix Philosophy is the essence of how the Unix operating system and its toolchest was designed.
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71 It is no limited set of rules, but what people see to be common to typical Unix software.
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72 Several people stated their view on the Unix Philosophy.
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73 Best known are:
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74 .IP \(bu
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75 Doug McIlroy's summary: ``Write programs that do one thing and do it well.''
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76 .[
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77 %A M. D. McIlroy
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78 %A E. N. Pinson
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79 %A B. A. Taque
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80 %T UNIX Time-Sharing System Forward
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81 %J The Bell System Technical Journal
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82 %D 1978
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83 %V 57
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84 %N 6
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85 %P 1902
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86 .]
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87 .IP \(bu
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88 Mike Gancarz' book ``The UNIX Philosophy''.
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89 .[
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90 %A Mike Gancarz
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91 %T The UNIX Philosophy
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92 %D 1995
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93 %I Digital Press
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94 .]
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95 .IP \(bu
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96 Eric S. Raymond's book ``The Art of UNIX Programming''.
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97 .[
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98 %A Eric S. Raymond
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99 %T The Art of UNIX Programming
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100 %D 2003
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101 %I Addison-Wesley
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102 %O .CW \s-1http://www.faqs.org/docs/artu/
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103 .]
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104 .LP
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105 These different views on the Unix Philosophy have much in common.
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106 Especially, the main concepts are similar for all of them.
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107 But there are also points on which they differ.
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108 This only underlines what the Unix Philosophy is:
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109 A retrospective view on the main concepts of Unix software;
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110 especially those that were sucessful and unique to Unix.
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111 .PP
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112 Before we will have a look at concrete concepts,
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113 we discuss why software design is important
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114 and what problems bad design introduces.
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115
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116
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117 .NH 1
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118 Importance of software design
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119 .LP
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120 Why should we design software at all?
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121 It is general knowledge, that a bad plan is better than no plan.
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122 As stated earlier in this document, the process of building a software
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123 means going from an idea to a release.
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124 The development process tells how to get from the idea to the release.
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125 Software design is the shape of the built software.
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126 This means, that different designs of a software would be different target points to go to.
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127 Thus, the design of a software defines the global direction the development goes.
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128 .PP
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129 It is not enough that the released software offers all requested functionality.
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130 It is a misbelief that only function matters.
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131 Building a software the first time is only a small part of the overall work.
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132 The larger part begins when the software is released for the first time
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133 \(en maintainance and extending work..
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134 This part soon covers more time than the time which was needed to build the software the first time.
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135 .\" cf. brooks?
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136 .PP
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137 The extendability and maitainability of a software highly depends on its design.
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138 Good design eases these tasks much.
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139 Bad design, in contrast, requires much more effort for maintaining and
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140 extending the software.
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141 Developers should, for their own best, have maintainability and extendability in mind
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142 when they design the software.
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143 .PP
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144 Users of the software, in contrast, do not care about maintainability and extendability,
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145 at least not directly.
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146 They care about usability and flexibility.
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147 They want the software to directly solve their problems.
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148 They want to be able to to use all its functions if they learned a few of them.
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149 They want to use the software for similar tasks.
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150 Software is successful if users enjoy using it.
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151 Good software design can offer great flexibility and usability.
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152 .PP
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153 Good design matters for developers \fIand\fP for users.
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154 Hence both groups should care about good software design.
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155 Bad design limits the software in some way.
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156 It may still provide all requested function, but it will have worse quality,
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157 and thus require more work effort for developers or frustrate users.
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158 .PP
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159 Good software design is to the implementation like data structures are to algorithms
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160 \(en if you get the former right, then you do not need to care about the latter,
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161 it will simply go the right way.
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162 .\" cf. ??? ``good data, bad algos''
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163
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164
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165
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166
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167 .NH 1
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168 The Unix Philosophy
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169
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170 .NH 2
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171 what it is
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172 .LP
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173 definitions by McIlroy, Gancarz, ESR (maybe already in the intro)
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174 .LP
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175 cf. unix tool chain
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176 .LP
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177 enabler pipe
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178
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179 .NH 2
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180 Architecture
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181 .LP
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182 the most important design decision.
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183
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184 the topic here
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185
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186 .NH 2
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187 Interface architecture
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188 .LP
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189 standalone vs. tool chain
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190 .LP
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191 software leverage
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192 .LP
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193 possiblities
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194
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195 .NH 2
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196 Results
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197 .LP
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198 The unix phil is an answer to the sw design question
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199 .LP
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200 tool chains empower the uses of sw
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201
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202 .NH 1
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203 Case study: nmh
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204
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205 .NH 2
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206 History
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207 .LP
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208 MH, nmh.
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209 They are old.
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210
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211 .NH 2
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212 Contrasts to similar sw
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213 .LP
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214 vs. Thunderbird, mutt, mailx, pine
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215 .LP
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216 flexibility, no redundancy, use the shell
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217
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218 .NH 2
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219 Gains of the design
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220 .LP
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221
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222 .NH 2
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223 Problems
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224 .LP
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225
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226 .NH 1
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227 Case study: uzbl
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228
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229 .NH 2
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230 History
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231 .LP
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232 uzbl is young
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233
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234 .NH 2
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235 Contrasts to similar sw
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236 .LP
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237 like with nmh
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238 .LP
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239 addons, plugins, modules
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240
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241 .NH 2
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242 Gains of the design
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243 .LP
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244
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245 .NH 2
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246 Problems
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247 .LP
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248 broken web
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249
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250 .NH 1
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251 Final thoughts
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252
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253 .NH 2
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254 Quick summary
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255 .LP
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256 good design
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257 .LP
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258 unix phil
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259 .LP
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260 case studies
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261
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262 .NH 2
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263 Why people should choose
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264 .LP
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265 Make the right choice!
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266
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267 .nr PI .5i
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268 .rm ]<
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269 .de ]<
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270 .LP
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271 .de FP
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272 .IP \\\\$1.
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273 \\..
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274 .rm FS FE
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275 ..
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276 .SH
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277 References
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278 .[
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279 $LIST$
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280 .]
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281 .wh -1p
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