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1 .\".if n .pl 1000i
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2 .de XX
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3 .pl 1v
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4 ..
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5 .em XX
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6 .\".nr PI 0
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7 .\".if t .nr PD .5v
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8 .\".if n .nr PD 1v
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9 .nr lu 0
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10 .de CW
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11 .nr PQ \\n(.f
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12 .if t .ft CW
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13 .ie \\$1 .if n .ul 999
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14 .el .if n .ul 1
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15 .if t .if !\\$1 \&\\$1\f\\n(PQ\\$2
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16 .if n .if \\n(.$=1 \&\\$1
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17 .if n .if \\n(.$>1 \&\\$1\c
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18 .if n .if \\n(.$>1 \&\\$2
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19 ..
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20 .ds [. \ [
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21 .ds .] ]
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22 .\"----------------------------------------
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23 .TL
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24 Why the Unix Philosophy still matters
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25 .AU
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26 markus schnalke <meillo@marmaro.de>
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27 .AB
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28 .ti \n(.iu
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29 This paper discusses the importance of the Unix Philosophy in software design.
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30 Today, few software designers are aware of these concepts,
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31 and thus most modern software is limited and does not make use of software leverage.
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32 Knowing and following the tenets of the Unix Philosophy makes software more valuable.
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33 .AE
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34
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35 .if t .2C
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36
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37 .FS
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38 .ps -1
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39 This paper was prepared for the seminar ``Software Analysis'' at University Ulm.
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40 Mentor was professor Schweiggert. 2010-02-05
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41 .br
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42 You may get this document from my website
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43 .CW \s-1http://marmaro.de/docs
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44 .FE
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45
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46 .NH 1
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47 Introduction
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48 .LP
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49 Building a software is a process from an idea of the purpose of the software
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50 to its release.
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51 No matter \fIhow\fP the process is run, two things are common:
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52 the initial idea and the release.
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53 The process inbetween can be of any shape.
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54 The the maintainance work after the release is ignored for the moment.
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55 .PP
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56 The process of building splits mainly in two parts:
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57 the planning of what and how to build, and implementing the plan by writing code.
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58 This paper focuses on the planning part \(en the designing of the software.
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59 .PP
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60 Software design is the plan of how the internals and externals of the software should look like,
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61 based on the requirements.
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62 This paper discusses the recommendations of the Unix Philosphy about software design.
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63 .PP
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64 The here discussed ideas can get applied by any development process.
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65 The Unix Philosphy does recommend how the software development process should look like,
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66 but this shall not be of matter here.
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67 Similar, the question of how to write the code is out of focus.
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68 .PP
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69 The name ``Unix Philosophy'' was already mentioned several times, but it was not explained yet.
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70 The Unix Philosophy is the essence of how the Unix operating system and its toolchest was designed.
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71 It is no limited set of rules, but what people see to be common to typical Unix software.
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72 Several people stated their view on the Unix Philosophy.
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73 Best known are:
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74 .IP \(bu
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75 Doug McIlroy's summary: ``Write programs that do one thing and do it well.''
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76 .[
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77 %A M. D. McIlroy
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78 %A E. N. Pinson
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79 %A B. A. Taque
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80 %T UNIX Time-Sharing System Forward
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81 %J The Bell System Technical Journal
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82 %D 1978
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83 %V 57
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84 %N 6
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85 %P 1902
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86 .]
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87 .IP \(bu
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88 Mike Gancarz' book ``The UNIX Philosophy''.
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89 .[
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90 %A Mike Gancarz
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91 %T The UNIX Philosophy
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92 %D 1995
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93 %I Digital Press
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94 .]
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95 .IP \(bu
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96 Eric S. Raymond's book ``The Art of UNIX Programming''.
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97 .[
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98 %A Eric S. Raymond
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99 %T The Art of UNIX Programming
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100 %D 2003
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101 %I Addison-Wesley
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102 %O .CW \s-1http://www.faqs.org/docs/artu/
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103 .]
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104 .LP
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105 These different views on the Unix Philosophy have much in common.
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106 Especially, the main concepts are similar for all of them.
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107 But there are also points on which they differ.
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108 This only underlines what the Unix Philosophy is:
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109 A retrospective view on the main concepts of Unix software;
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110 especially those that were sucessful and unique to Unix.
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111 .\" really?
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112 .PP
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113 Before we will have a look at concrete concepts,
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114 we discuss why software design is important
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115 and what problems bad design introduces.
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116
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117
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118 .NH 1
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119 Importance of software design in general
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120 .LP
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121 Why should we design software at all?
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122 It is general knowledge, that even a bad plan is better than no plan.
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123 Ignoring software design is programming without a plan.
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124 This will lead pretty sure to horrible results.
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125 .PP
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126 The design of a software is its internal and external shape.
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127 The design talked about here has nothing to do with visual appearance.
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128 If we see a program as a car, then its color is of no matter.
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129 Its design would be the car's size, its shape, the number and position of doors,
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130 the ratio of passenger and cargo transport, and so forth.
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131 .PP
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132 A software's design is about quality properties.
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133 Each of the cars may be able to drive from A to B,
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134 but it depends on its properties whether it is a good car for passenger transport or not.
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135 It also depends on its properties if it is a good choice for a rough mountain area.
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136 .PP
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137 Requirements to a software are twofold: functional and non-functional.
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138 Functional requirements are easier to define and to verify.
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139 They are directly the software's functions.
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140 Functional requirements are the reason why software gets written.
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141 Someone has a problem and needs a tool to solve it.
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142 Being able to solve the problem is the main functional requirement.
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143 It is the driving force behind all programming effort.
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144 .PP
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145 On the other hand, there are also non-functional requirements.
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146 They are called \fIquality\fP requirements, too.
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147 The quality of a software is about properties that are not directly related to
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148 the software's basic functions.
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149 Quality aspects are about the properties that are overlooked at first sight.
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150 .PP
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151 Quality is of few matter when the software gets initially built,
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152 but it will be of matter in usage and maintainance of the software.
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153 A short-sighted might see in developing a software mainly building something up.
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154 Reality shows, that building the software the first time is only a small amount
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155 of the overall work.
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156 Bug fixing, extending, rebuiling of parts \(en short: maintainance work \(en
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157 does soon take over the major part of the time spent on a software.
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158 Not to forget the usage of the software.
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159 These processes are highly influenced by the software's quality.
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160 Thus, quality should never be neglected.
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161 The problem is that you hardly ``stumble over'' bad quality during the first build,
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162 but this is the time when you should care about good quality most.
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163 .PP
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164 Software design is not about the basic function of a software;
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165 this requirement will get satisfied anyway, as it is the main driving force behind the development.
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166 Software design is about quality aspects of the software.
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167 Good design will lead to good quality, bad design to bad quality.
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168 The primary functions of the software will be affected modestly by bad quality,
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169 but good quality can provide a lot of additional gain from the software,
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170 even at places where one never expected it.
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171 .PP
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172 The ISO/IEC 9126-1 standard, part 1,
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173 .[
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174 %I International Organization for Standarization
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175 %T ISO Standard 9126: Software Engineering \(en Product Quality, part 1
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176 %C Geneve
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177 %D 2001
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178 .]
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179 defines the quality model as consisting out of:
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180 .IP \(bu
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181 .I Functionality
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182 (suitability, accuracy, inter\%operability, security)
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183 .IP \(bu
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184 .I Reliability
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185 (maturity, fault tolerance, recoverability)
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186 .IP \(bu
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187 .I Usability
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188 (understandability, learnability, operability, attractiveness)
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189 .IP \(bu
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190 .I Efficiency
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191 (time behaviour, resource utilisation)
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192 .IP \(bu
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193 .I Maintainability
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194 (analysability, changeability, stability, testability)
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195 .IP \(bu
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196 .I Portability
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197 (adaptability, installability, co-existence, replaceability)
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198 .LP
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199 These goals are parts of a software's design.
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200 Good design can give these properties to a software,
|
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201 bad designed software will miss them.
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202 .PP
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203 One further goal of software design is consistency.
|
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204 Consistency eases understanding, working on, and using things.
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205 Consistent internals and consistent interfaces to the outside can be provided by good design.
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206 .PP
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207 We should design software because good design avoids many problems during a software's lifetime.
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208 And we should design software because good design can offer much gain,
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209 that can be unrelated to the software main intend.
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210 Indeed, we should spend much effort into good design to make the software more valuable.
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211 The Unix Philosophy shows how to design software well.
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212 It offers guidelines to achieve good quality and high gain for the effort spent.
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213
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214
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215 .NH 1
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216 The Unix Philosophy
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217 .LP
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218 The origins of the Unix Philosophy were already introduced.
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219 This chapter explains the philosophy, oriented on Gancarz,
|
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220 and shows concrete examples of its application.
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221
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222 .SH
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223 Examples
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224 .LP
|
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225 Following are some examples to demonstrate how applied Unix Philosophy feels like.
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226 Knowledge of using the Unix shell is assumed.
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227 .PP
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228 Counting the number of files in the current directory:
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229 .DS
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230 .CW
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231 ls | wc -l
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232 .DE
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233 The
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234 .CW ls
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235 command lists all files in the current directory, one per line,
|
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236 and
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237 .CW "wc -l
|
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238 counts the number of lines.
|
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239 .PP
|
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240 Counting the number of files that do not contain ``foo'' in their name:
|
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241 .DS
|
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242 .CW
|
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243 ls | grep -v foo | wc -l
|
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244 .DE
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245 Here, the list of files is filtered by
|
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246 .CW grep
|
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247 to remove all that contain ``foo''.
|
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248 The rest is the same as in the previous example.
|
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249 .PP
|
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250 Finding the five largest entries in the current directory.
|
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251 .DS
|
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252 .CW
|
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253 du -s * | sort -nr | sed 5q
|
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254 .DE
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255 .CW "du -s *
|
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256 returns the recursively summed sizes of all files
|
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257 \(en no matter if they are regular files or directories.
|
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258 .CW "sort -nr
|
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259 sorts the list numerically in reverse order.
|
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260 Finally,
|
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261 .CW "sed 5q
|
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262 quits after it has printed the fifth line.
|
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263 .PP
|
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264 The presented command lines are examples of what Unix people would use
|
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265 to get the desired output.
|
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266 There are also other ways to get the same output.
|
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267 It's a user's decision which way to go.
|
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268
|
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269 .SH
|
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270 Pipes
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271 .LP
|
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272 The examples show that many tasks on a Unix system
|
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273 are accomplished by combining several small programs.
|
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274 The connection between the single programs is denoted by the pipe operator `|'.
|
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275 .PP
|
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276 Pipes, and their extensive and easy use, are one of the great
|
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277 achievements of the Unix system.
|
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278 Pipes between programs have been possible in earlier operating systems,
|
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279 but it has never been a so central part of the concept.
|
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280 When, in the early seventies, Doug McIlroy introduced pipes for the
|
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281 Unix system,
|
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282 ``it was this concept and notation for linking several programs together
|
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283 that transformed Unix from a basic file-sharing system to an entirely new way of computing.''
|
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284 .[
|
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285 %T Unix: An Oral History
|
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286 %O .CW \s-1http://www.princeton.edu/~hos/frs122/unixhist/finalhis.htm
|
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287 .]
|
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288 .PP
|
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289 Being able to specify pipelines in an easy way is,
|
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290 however, not enough by itself.
|
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291 It is only one half.
|
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292 The other is the design of the programs that are used in the pipeline.
|
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293 They have to interfaces that allows them to be used in such a way.
|
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294
|
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295 .SH
|
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296 Interface architecture
|
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297 .LP
|
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298 Unix is, first of all, simple: Everything is a file.
|
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299 Files are sequences of bytes, without any special structure.
|
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300 Programs should be filters, which read a stream of bytes from ``standard input'' (stdin)
|
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301 and write a stream of bytes to ``standard output'' (stdout).
|
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302 .PP
|
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303 If the files \fIare\fP sequences of bytes,
|
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304 and the programs \fIare\fP filters on byte streams,
|
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305 then there is exactly one standardized interface.
|
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306 Thus it is possible to combine them in any desired way.
|
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307 .PP
|
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308 Even a handful of small programs will yield a large set of combinations,
|
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309 and thus a large set of different functions.
|
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310 This is leverage!
|
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311 If the programs are orthogonal to each other \(en the best case \(en
|
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312 then the set of different functions is greatest.
|
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313 .PP
|
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314 The Unix toolchest \fIis\fP a set of small programs that
|
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315 are filters on byte streams.
|
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316 They are, to a large extend, unrelated in their function.
|
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317 Hence, the Unix toolchest provides a large set of functions
|
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318 that can be accessed by combining the programs in the desired way.
|
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319
|
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320 .SH
|
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321 The toolchest approach
|
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322 .LP
|
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323 A toolchest is a set of tools.
|
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324 Instead of having one big tool for all tasks, one has many small tools,
|
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325 each for one task.
|
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326 Difficult tasks are solved by combining several of the small, simple tools.
|
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327 .PP
|
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328 It is easier and less error-prone to write small programs.
|
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329 It is also easier and less error-prone to write a large set of small programs,
|
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330 than to write one large program with all the functionality included.
|
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331 If the small programs are combinable, then they offer even a larger set
|
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332 of functions than the single large program.
|
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333 Hence, one gets two advantages out of writing small, combinable programs.
|
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334 .PP
|
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335 There are two drawbacks of the toolchest approach.
|
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336 First, one simple, standardized, unidirectional interface has to be sufficient.
|
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337 If one feels the need for more ``logic'' than a stream of bytes,
|
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338 then a different approach might be of need.
|
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339 But it is also possbile, that he just can not imaging a design where
|
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340 a stream of bytes is sufficient.
|
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341 By becoming more familiar with the ``Unix style of thinking'',
|
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342 developers will more often and easier find simple designs where
|
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343 a stream of bytes is a sufficient interface.
|
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344 .PP
|
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345 The second drawback of a toolchest affects the users.
|
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346 A toolchest is often more difficult to use for novices.
|
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347 It is neccessary to become familiar with each of the tools,
|
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348 to be able to use the right one in a given situation.
|
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349 Additinally, one needs to combine the tools in a senseful way on its own.
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meillo@5
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350 This is like a sharp knive \(en it is a powerful tool in the hand of a master,
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meillo@5
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351 but of no good value in the hand of an unskilled.
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meillo@5
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352 .PP
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meillo@8
|
353 However, learning single, small tool of the toolchest is easier than
|
meillo@8
|
354 learning a complex tool.
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meillo@8
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355 The user will have a basic understanding of a yet unknown tool,
|
meillo@8
|
356 if the several tools of the toolchest have a common style.
|
meillo@8
|
357 He will be able to transfer knowledge over one tool to another.
|
meillo@8
|
358 .PP
|
meillo@8
|
359 Moreover, the second drawback can be removed easily by adding wrappers
|
meillo@8
|
360 around the single tools.
|
meillo@5
|
361 Novice users do not need to learn several tools if a professional wraps
|
meillo@8
|
362 the single commands into a more high-level script.
|
meillo@5
|
363 Note that the wrapper script still calls the small tools;
|
meillo@5
|
364 the wrapper script is just like a skin around.
|
meillo@8
|
365 No complexity is added this way,
|
meillo@8
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366 but new programs can get created out of existing one with very low effort.
|
meillo@5
|
367 .PP
|
meillo@5
|
368 A wrapper script for finding the five largest entries in the current directory
|
meillo@5
|
369 could look like this:
|
meillo@5
|
370 .DS
|
meillo@5
|
371 .CW
|
meillo@5
|
372 #!/bin/sh
|
meillo@5
|
373 du -s * | sort -nr | sed 5q
|
meillo@5
|
374 .DE
|
meillo@5
|
375 The script itself is just a text file that calls the command line
|
meillo@5
|
376 a professional user would type in directly.
|
meillo@8
|
377 Making the program flexible on the number of entries it prints,
|
meillo@8
|
378 is easily possible:
|
meillo@8
|
379 .DS
|
meillo@8
|
380 .CW
|
meillo@8
|
381 #!/bin/sh
|
meillo@8
|
382 num=5
|
meillo@8
|
383 [ $# -eq 1 ] && num="$1"
|
meillo@8
|
384 du -sh * | sort -nr | sed "${num}q"
|
meillo@8
|
385 .DE
|
meillo@8
|
386 This script acts like the one before, when called without an argument.
|
meillo@8
|
387 But one can also specify a numerical argument to define the number of lines to print.
|
meillo@5
|
388
|
meillo@8
|
389 .SH
|
meillo@8
|
390 A powerful shell
|
meillo@8
|
391 .LP
|
meillo@8
|
392 The Unix shell provides the possibility to combine small programs into
|
meillo@8
|
393 large ones easily.
|
meillo@8
|
394 But the powerful shell is great feature in other ways, too.
|
meillo@8
|
395 .PP
|
meillo@8
|
396 It encourages rapid prototyping.
|
meillo@8
|
397 It includes a scripting language with built in control statements.
|
meillo@8
|
398 The functions, however, are the normal programs, everyone can use on the system.
|
meillo@8
|
399 Thus, the programs are known and learning to program in the shell is easy.
|
meillo@8
|
400 Using normal programs as functions in the shell programming language
|
meillo@8
|
401 is only possible because they are small, combinable tools in a toolchest style.
|
meillo@8
|
402 .PP
|
meillo@8
|
403 The Unix shell encourages to write small scripts out of other programs,
|
meillo@8
|
404 because it is so easy to do.
|
meillo@8
|
405 This is a great step towards automation.
|
meillo@8
|
406 It is wonderful if the effort to automate a task equals the effort
|
meillo@8
|
407 it takes to do it the second time by hand.
|
meillo@8
|
408 If it is so, then the user will be happy to automate everything he does more than once.
|
meillo@8
|
409 .PP
|
meillo@8
|
410 Small programs that do one job well, standardized interfaces between them,
|
meillo@8
|
411 a mechanism to combine parts to larger parts, and an easy way to automate tasks,
|
meillo@8
|
412 this will inevitably produce software leverage.
|
meillo@8
|
413 Getting multiple times the benefit of an investment is a great offer.
|
meillo@5
|
414
|
meillo@5
|
415
|
meillo@0
|
416
|
meillo@4
|
417
|
meillo@0
|
418
|
meillo@0
|
419 .NH 2
|
meillo@0
|
420 Results
|
meillo@0
|
421 .LP
|
meillo@0
|
422 The unix phil is an answer to the sw design question
|
meillo@0
|
423 .LP
|
meillo@0
|
424 tool chains empower the uses of sw
|
meillo@0
|
425
|
meillo@8
|
426
|
meillo@8
|
427
|
meillo@0
|
428 .NH 1
|
meillo@0
|
429 Case study: nmh
|
meillo@0
|
430
|
meillo@0
|
431 .NH 2
|
meillo@0
|
432 History
|
meillo@0
|
433 .LP
|
meillo@0
|
434 MH, nmh.
|
meillo@0
|
435 They are old.
|
meillo@0
|
436
|
meillo@0
|
437 .NH 2
|
meillo@0
|
438 Contrasts to similar sw
|
meillo@0
|
439 .LP
|
meillo@0
|
440 vs. Thunderbird, mutt, mailx, pine
|
meillo@0
|
441 .LP
|
meillo@0
|
442 flexibility, no redundancy, use the shell
|
meillo@0
|
443
|
meillo@0
|
444 .NH 2
|
meillo@0
|
445 Gains of the design
|
meillo@0
|
446 .LP
|
meillo@0
|
447
|
meillo@0
|
448 .NH 2
|
meillo@0
|
449 Problems
|
meillo@0
|
450 .LP
|
meillo@0
|
451
|
meillo@8
|
452
|
meillo@8
|
453
|
meillo@0
|
454 .NH 1
|
meillo@0
|
455 Case study: uzbl
|
meillo@0
|
456
|
meillo@0
|
457 .NH 2
|
meillo@0
|
458 History
|
meillo@0
|
459 .LP
|
meillo@0
|
460 uzbl is young
|
meillo@0
|
461
|
meillo@0
|
462 .NH 2
|
meillo@0
|
463 Contrasts to similar sw
|
meillo@0
|
464 .LP
|
meillo@0
|
465 like with nmh
|
meillo@0
|
466 .LP
|
meillo@0
|
467 addons, plugins, modules
|
meillo@0
|
468
|
meillo@0
|
469 .NH 2
|
meillo@0
|
470 Gains of the design
|
meillo@0
|
471 .LP
|
meillo@0
|
472
|
meillo@0
|
473 .NH 2
|
meillo@0
|
474 Problems
|
meillo@0
|
475 .LP
|
meillo@0
|
476 broken web
|
meillo@0
|
477
|
meillo@8
|
478
|
meillo@8
|
479
|
meillo@0
|
480 .NH 1
|
meillo@0
|
481 Final thoughts
|
meillo@0
|
482
|
meillo@0
|
483 .NH 2
|
meillo@0
|
484 Quick summary
|
meillo@0
|
485 .LP
|
meillo@0
|
486 good design
|
meillo@0
|
487 .LP
|
meillo@0
|
488 unix phil
|
meillo@0
|
489 .LP
|
meillo@0
|
490 case studies
|
meillo@0
|
491
|
meillo@0
|
492 .NH 2
|
meillo@0
|
493 Why people should choose
|
meillo@0
|
494 .LP
|
meillo@0
|
495 Make the right choice!
|
meillo@0
|
496
|
meillo@0
|
497 .nr PI .5i
|
meillo@0
|
498 .rm ]<
|
meillo@0
|
499 .de ]<
|
meillo@0
|
500 .LP
|
meillo@0
|
501 .de FP
|
meillo@0
|
502 .IP \\\\$1.
|
meillo@0
|
503 \\..
|
meillo@0
|
504 .rm FS FE
|
meillo@0
|
505 ..
|
meillo@0
|
506 .SH
|
meillo@0
|
507 References
|
meillo@0
|
508 .[
|
meillo@0
|
509 $LIST$
|
meillo@0
|
510 .]
|
meillo@0
|
511 .wh -1p
|